Input Config 5) Go to File->Open Rom, and choose a ROM 6) Put on your CV1 Configuration * The color can be changed from the traditional red to greyscale under View -> Coloring. * The viewing mode defaults to 'Head Locked' but can be set to 'Immersive' under View -> Oculus Rift Mode Oculus Rift Mode: Head Locked In this mode, the screen is fixed in view and head tracking is ignored. Oculus Rift Mode: Immersive In this mode, the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. For example, rolling your head side to side will break the illusion because the Virtual Boy only separates the left and right eyes horizontally.' />
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VBjin-OVR

Name: Screenshot:
VBjin-OVR

-
Latest Version:
VBjin OVR 3.0 (2016/03/30)
(Final Version)

Programmer(s):
Jay Mattis

Platform(s):
VR

Homepage:
https://github.com/braindx/vbjin-ovr

Compatability: 100%
Fully Playable:
-

Partially Playable:
-
Not Playable:
-

Downloads
Latest Version
Windows VBjin OVR 3.0 (481 KB)
Earlier Versions
Windows VBjin-OVR v1 (503 KB)
Windows VBjin-OVR v2 (2,128 KB)

Description
VBjin-OVR is a Virtual Boy Emulator for Windows with support for the Oculus Rift VR display device. It's licensed under the terms of the GNU GPL v2, as is its predecessor, vbjin.

1) Download the latest release
2) Make sure you have 'Unknown Sources' enabled in your Oculus Rift settings. To do this, check out the Oculus support page on the subject
3) Run VBjin-OVR.exe
4) Gamepad controls can be configured under Config -> Input Config
5) Go to File->Open Rom, and choose a ROM
6) Put on your CV1

Configuration

* The color can be changed from the traditional red to greyscale under View -> Coloring.
* The viewing mode defaults to 'Head Locked' but can be set to 'Immersive' under View -> Oculus Rift Mode

Oculus Rift Mode: Head Locked

In this mode, the screen is fixed in view and head tracking is ignored.

Oculus Rift Mode: Immersive

In this mode, the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. For example, rolling your head side to side will break the illusion because the Virtual Boy only separates the left and right eyes horizontally.