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WELCOME TO PLANET VIRTUAL BOY!
HTTP://WWW.PLANETVB.COM

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


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Kresna has just released Red Square, a Yume Nikki fan game for the Nintendo Virtual Boy, created in 6 weeks for the 2019 Dream Diary Jam.

It is written entirely in NEC V810 assembly, with programming by Kresna and graphics by Nyrator.

Play as Nina and explore her dreams, collecting various effects along the way. Once all 4 effects have been collected the ending becomes available.

The source code for Red Square is also available for free and is licensed under the permissive ZLIB license. For information regarding the license, please read the included LICENSE file.

The source is designed to be assembled with Intelligent System’s ISAS and ISLK assembler and linker package.

Check out the release thread and the game's website.

20
Jun

SPONG goes public

Jorge and I have released both the playable ROM and source code of our first VUEngine multiplayer demo on our Patreon page. The ROM is almost identical to that released last year, but it has slightly different physics and updated credits.

For those of you who weren't able to see the original, Patron-only release post for "SPONG", it is a multiplayer top-down Pong variant for the Virtual Boy that supports the link cable. It's meant as a rather simple demo project for the engine's multiplayer capabilities.

We have moved away from further developing this game due to people's interests in other projects, so we think that it is time to release the sources to give developers some solid sample code at hand that shows how to implement multiplayer game logic using VUEngine's CommunicationManager class. Please, find the sources in the link below:

https://bitbucket.org/vuengine/spong

The demo has rudimentary versions of both the Marathon Mode (single player) and Versus Mode (multi player) enabled. While the game's multiplayer code is already working nicely, the actual gameplay requires proper polish and additional features on top. There's also no AI in Marathon Mode, so you control both paddles at once.

Although we don't plan to put much more time in this project going forward, we still would love to hear your feedback on a few things; who knows, maybe some among you may want to try to improve and to complete it:

- Did you experience any problems with Versus Mode?
- Did you enjoy the top-down gameplay? Or, in other words, do you think it is a fun mechanic or something like a traditional Pong game would be better for instance?

We're looking forward to hearing your feedback either in the comments below, in Discord or via email (vuengine@planetvb.com)!

27
May

"VirtualTrex" emulates Vextrex on the Virtual Boy

Thunderstruck has released "VirtualTrex", a port of the Vectrex emulator "vecx". Before you get too excited, though, know that this is more like a proof of concept release. There's currently no sound, no controls and only one hardcoded game, Minestorm, but sources are available if anyone wants to step up and do the necessary optimizations.

5
Mar

MultiBoy 32 announced

Kevin Mellott has announced MultiBoy 32, the first ever Virtual Boy multicart! It comes equipped with an SD card slot and can store up to 32 games of up to 32 Mbit each on its internal 1 Gbit flash chip. A battery-free MRAM chip adds standard-sized SRAM for each of the 32 game slots, and is connected through a full 16bit bus width instead of the production 8bit width.

Features:
  1. Flash space: 32 slots of 32Mbit RAM via a 1Gbit Flash.
  2. RAM space: 256k x 16 SRAM space (8k x 16 per slot) using MRAM (no battery needed).
  3. Full 16bit SRAM bus instead of the production 8bit width.
  4. On board 32bit microcontroller (MCU) for programming slots.
  5. USB input for interfacing and control.
  6. Games loaded via SD card slot.
  7. On screen game selection.
  8. Arduino compatible MCU (custom firmware development if you're so inclined).

The cart should be out this summer, at a price of around a reasonable $150. But the price ultimately depends on the number of preorders, so make sure to share your enthusiasm for this amazing piece of hardware! Check out the announcement thread for all the yummy info.

MultiBoy 32 PCB
cr1901 has released Windows binaries of an open source command line FlashBoy programmer called "prog-vb". Build for Linux and Mac are said to follow. Sources (in Rust) are available on GitHub.

Release Thread