You are not logged in.
Lost Password?

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.

RSS Feed

3D Models section

I added a 3D models section to the database so we finally have a central spot for you to look for all those sweet models to 3D print, remix or do other cool stuff with. Many thanks to Hedgetrimmer, Kevin Mellott and Casey Primm for providing their models!

"Virtual Fall" Coding Competition Voting

The third Planet Virtual Boy Coding Competition, dubbed "Virtual Fall", has ended and we're going into the voting phase. This time, we again saw a total of 7 entries, which you can download all zipped up in one file here.

Please take your time to review all entries before casting your vote. In this secret voting, every user (registered before March 1st, 2014) can freely distribute a total of 10 points to the submitted projects. Contestors can not vote on their own project.

The voting will run for about 2 weeks until Monday 17th, then the results will be published.


Brut Press Shoshinkai 1994 Virtual Boy report

Brut Press (ブルートプレス) was a monthly Japanese video magazine about video games. Volume 17 of the magazine from December 12, 1994 covered Nintendo's 1994 Shoshinkai Show, including the 3 minute Virtual Boy report below:


Some Catch-Up

Time to release two batches of scans submitted by mawa a while ago. First one is (a part of) a Bullet-Proof Software pampleth about upcoming software from December 1995, showing an alternative Faceball flyer. The other one is the official catalogue for the Consumer Soft Group exhibition in Tokyo on September 17th, 1995.

Another articles scan has been submitted by jzagal: "Seeing Red - The tragic prescience of Nintendo's Virtual Boy" from the Summer 2011 issue of Kill Screen Magazine. Definitely a must-read!

Also, you should not miss to check out the "Wire Frame Graphics Library and OBJ File Parser Beta" released by Greg Stevens in June.

5 more Famitsus scanned

Besides a few missed pages of the recently scanned magazines, Benjamin Stevens has released scans of 5 additional issues of Japanese Famitsu.