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Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


Kevin Mellott interviewed

hawk1010 has done an interview with our man Kevin Mellott for NintendoFuse's IndustryTalk series. Kevin has recently released a commercial quality Virtual Boy Link Cable that brought multiplayer to the masses and reignited development of capable homebrew titles. He is now working on more amazing accessories like a USB Link cable which promises to bring online(!) gaming to the Virtual Boy, a VB controller to USB adapter and other, as-of-yet unannounced projects which he might hint at during the interview... A highly recommended watch!


Virtual Boy 3D Test

M.K. has uploaded a new short video clip to his semi-secret Youtube channel. It shows a spaceship made of filled polygons, flying through some gates in a nice, fluid motion. A hint at his next game perhaps? Excitement!


Insecticide released CIB

VirtualChris' homebrew fighting game "Insecticide" has recently seen a physical release, featuring artwork by Jacek, winner of the label content. The game was available at Uncle Tusk for $90 + shipping, but the small batch of 25 copies has sold out quickly.


Mario's Tennis multiplayer modes have been restored

Like numerous other Virtual Boy titles, Mario's Tennis was going to support the GameLink Cable to offer multiplayer modes, a fact that was even mentioned in an early In-Store promotional video. After the GameLink Cable got cancelled, naturally none of the commercially released games contained any type of simultaneous multiplayer mode.

It was long believed that Mario's Tennis did not even contain any leftover multiplayer code - until M.K. went to great lengths to find and restore exactly that! He just released a patch that restores 2 of 3 game modes (P1 vs P2 and P1/COM vs P2/COM) to a fully working state. The third mode (P1/P2 vs COM/COM) is buggy and won't be fixed until any Virtual Boy emulator implements full link cable emulation to shorten debugging and testing times to a healthy amount. While Reality Boy does offer network-based link cable emulation, it lacks support for the respective interrupts, which Mario's Tennis' multiplayer modes depend on.

Check out the release thread for a brief summary of the discovery and restoration process as well as the patch download.

If you're eager to play some Mario's Tennis multiplayer now and got a friend with another Virtual Boy and flash cart nearby, you might be interested in Kevin Mellot's fantastic homemade link cable. For everbody else, M.K. has released a video of the Mario's Tennis multiplayer in action.


DaumenKinosaurier demo released

Howdy there, would you like some dinosaur on your Virtual Boy?

StereoBoy has released a brand new homebrew he has been working on recently with Jorgeche and me. "DaumenKinosaurier - VUEdition" is a Virtual Boy port of an awarded stereoscopic flip book StereoBoy made as a student in 2009, realized in the VUEngine.

More information about the project, ROM download as well as sources can be be found in the release thread.