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Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


PVB Emulator Fundraiser started

Guy Perfect has started a Patreon fundraising campaign to work full-time on the PVB Emulator project, which aims to create a Virtual Boy emulator for 3DS, alongside other cool things.

Virtual Boy on the go, in its full stereoscopic 3D glory, available to millions of players. If you too think this sounds awesome, head over to the announcement forum thread for all the juicy details.


Virtual Lab English version patch released

Thunderstruck has released a simple "translation" patch for Virtual Lab, which is basically a hack, since all texts in the Japanese version also have an English translation next to them. The patch removes the Japanese text and moves the English text on the Precaution screen a bit to mimic what an official US release might have looked like. Get it here.


Debug menu discovered in Nester's Funky Bowling

vuefinder83 has found a previously unknown, hidden menu in Nester's Funky Bowling that lets you play all sound effects, music tracks, animations as well as display the credits.

On the Automatic Pause Screen, hold Up on both D-Pads, then press the L and R Triggers to make the menu appear.


VBDE 1.2.2 and VUEngine 5.2 released

Here is the brand new version 1.2.2 of VBDE, your all-in-one portable Virtual Boy development environment, including the new version 5.2 of the VUEngine.

VBDE Changelog
  • [Pro] Updated IDEA to 2017.3.4
  • Updated Mednafen to 0.9.48
  • Added an additional VUEngine sample project: VUE-MASTER
  • Updated VUEngine as well as its Barebone and Platformer Demo to v5.2

VUEngine Changelog
  • Physics engine:
    • Simulation of friction and elasticity phenomena.
  • Collisions engine:
    • Supports collisions between rotated cuboids and spheres.
    • Implemented solid particles.
  • Memory management:
    • Implemented a faster algorithm for dynamic memory allocation.
  • Spatial information representation:
    • Converted the unit for spatial data from pixels to meters.
    • Changed the underlying fixed math type from 19.13 to 10.6 to reduce the memory footprint and improve the performace by avoiding software based algorithms for multiplication and division on big numbers
    • Simplified the writing of stages, entities, sprites, etc., by using pixel units internally converted to meters by the engine.
Benjamin Stevens has released complete scans of the 1995 Nintendo Merchandising: Retail Display Program Brochure. It contains a lot of interesting material about early Nintendo Virtual Boy merchandise including never before seen hanging store paddles, images of prototype store kiosks and even a previously unknown working title for Galactic Pinball!