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Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


Project MAIDEN announced

trailboss has announced MAIDEN, a rail shooter that aims to land on Virtual Boy and Steam in early 2019.

MAIDEN is a rail shooter in which colossal humanoid robots known as Maidens fuel a global struggle over resources. You control a team of pilots fighting their neighboring country over an energy mine. Your team is underfunded, understaffed, and ill-prepared for the battle ahead, but you're willing to fight until your dying breath. You'll venture across cities, deserts, forests, and mountains both in air and on land. The world of MAIDEN comes alive thanks to a mixture of hand-drawn pixel art and prerendered 3D models. MAIDEN aims to be the ultimate Virtual Boy technical showcase.

A Kickstarter campaign is said to happen next month. Check out the MAIDEN Development Thread for more information and regular development updates.


PVB Emulator Fundraiser started

Guy Perfect has started a Patreon fundraising campaign to work full-time on the PVB Emulator project, which aims to create a Virtual Boy emulator for 3DS, alongside other cool things.

Virtual Boy on the go, in its full stereoscopic 3D glory, available to millions of players. If you too think this sounds awesome, head over to the announcement forum thread for all the juicy details.


Virtual Lab English version patch released

Thunderstruck has released a simple "translation" patch for Virtual Lab, which is basically a hack, since all texts in the Japanese version also have an English translation next to them. The patch removes the Japanese text and moves the English text on the Precaution screen a bit to mimic what an official US release might have looked like. Get it here.


Debug menu discovered in Nester's Funky Bowling

vuefinder83 has found a previously unknown, hidden menu in Nester's Funky Bowling that lets you play all sound effects, music tracks, animations as well as display the credits.

On the Automatic Pause Screen, hold Up on both D-Pads, then press the L and R Triggers to make the menu appear.


VBDE 1.2.2 and VUEngine 5.2 released

Here is the brand new version 1.2.2 of VBDE, your all-in-one portable Virtual Boy development environment, including the new version 5.2 of the VUEngine.

VBDE Changelog
  • [Pro] Updated IDEA to 2017.3.4
  • Updated Mednafen to 0.9.48
  • Added an additional VUEngine sample project: VUE-MASTER
  • Updated VUEngine as well as its Barebone and Platformer Demo to v5.2

VUEngine Changelog
  • Physics engine:
    • Simulation of friction and elasticity phenomena.
  • Collisions engine:
    • Supports collisions between rotated cuboids and spheres.
    • Implemented solid particles.
  • Memory management:
    • Implemented a faster algorithm for dynamic memory allocation.
  • Spatial information representation:
    • Converted the unit for spatial data from pixels to meters.
    • Changed the underlying fixed math type from 19.13 to 10.6 to reduce the memory footprint and improve the performace by avoiding software based algorithms for multiplication and division on big numbers
    • Simplified the writing of stages, entities, sprites, etc., by using pixel units internally converted to meters by the engine.