Nicht eingeloggt.
Passwort vergessen?

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


Virtual Boy Sacred Tech Scroll Version 1.0 out now!

We're celebrating the 25th anniversary of the Virtual Boy's Japan launch with the final Virtual Boy Sacred Tech Scroll Version 1.0, the most accurate and up-to-date Virtual Boy hardware documentation. More than 7 and a half years have passed since the initial release, but the wait has been worth it! Here is Guy Perfect's patch notes:
  • So, so many corrections. The old one was good, but not great.
  • New presentation: no longer a glorified text file.
  • SVG diagrams have been added to visually depict hardware configurations.
  • Now using official port and register names, even if they are proprietary.
  • "Miscellaneous Hardware" broken into distinct sections.

VUCC Dev Kit

Guy Perfect has put together a dev kit built around the official Virtual Boy C compiler VUCC. It contains the latest known VUCC version from July 1995, its supplementary tools, IS tools, as well as a Hello World program. The package is rounded out by all new programs written by Guy:
  • VULK - Virtual Boy Linker Proxy
  • VUIC - ISX to Virtual Boy ROM Converter

Since the old programs included in the dev kit package are 16-bit, you'll need DosBox to run them. You'll want to add everything under the DEVKIT folder to your path variable. For projects using a makefile, you'll want to use the make that came with Turbo-C.

Grab VUCC Dev Kit here.

I actually already received this back in January, but totally forgot to post it. Apologies!

HyperFlash32 eInk Label Art Contest

Good news everybody! Kevin Mellott's HyperFlash32 flash cart is finally done and a first batch of 25 is en route for circa late May. A larger second batch will follow soon after.

Both batches have long been sold out, so even if you preorder one right now, you will have to wait some more months for your cart. There's still a chance to get your hands on one as soon as the first batch lands, though. Kevin is now holding an eInk label art contest and the best label art will be awarded with a HyperFlash32 cart. Check out the thread for more info and get ready to push some pixels. Still 3 weeks to go, go, go!

Update: One week to go! Due to the lively participation in the contest so far and the many good entries, Kevin has announced to give away two HyperFlash32 carts as well as a link cable and a VB USB controller adapter as secondary prizes. Details here.

Update 2: The contest is over and in the end, there have even been three categories with a HyperFlash32 and two secondary prizes given away in each. Results can be found here. Congratulations to all the well-deserved winners!

SD Gundam English Translation Patch

Yet another English translation patch for a Japan-exclusive Virtual Boy game has been released by Thunderstruck. His patch for SD Gundam Dimension War builds upon the work of Benjamin and Greg Stevens and translates the remaining Japanese texts and graphics.
  • Credits are fully translated.
  • Warning screen doesn't show the Japanese warning anymore and the English text has been centered.
  • The title screen logo has been replaced with an English version made by Virtuous Rage.

More information and downloads here.

With this patch, every Japanese exclusive Virtual Boy game should now have been fully translated to English.

You can support thunderstruck on Patreon.


HyperFlash32 is taking shape

For many years, the FlashBoy series of flash carts has been a great way for people to play Virtual Boy homebrew on real hardware, as well as hacks, translations or simply the few super rare games which the average fan could never get their hands on otherwise.

Obviously, the discontinuation of the FlashBoy Plus earlier this year left a big hole. And, being the huge undertaking that it is, Kevin Mellott's upcoming MultiBoy32 multi cart is still rather far away on the horizon. So, aside from second hand units or a sometimes shady repro market, there currently is simply no way for Virtual Boy fans to enjoy homebrew on the real hardware. Let's face it - emulation can only get that close but never be as good as the real thing.

Luckily, to fill the gap, Kevin Mellott has recently announced the HyperFlash32, a new one-game-at-a-time flash cart with 32 MBit of flash memory. Apart from a single homebrew demo, VUEngine Video Player, which is 128 MBit in size, that is enough space to hold everything the Virtual Boy's library has to offer, even the largest homebrew game for the system, the infamous Hyper Fighting.

While sounding like just a bigger capacity FlashBoy replacement at first, new details shared by Kevin demonstrate that the HyperFlash32 is much more than that, in an impressive way. Here's a quick overview of what the flash cart will have to offer, as of the current state of development:
  • 32 MBit flash memory, holds one game at a time
  • 32k x 8 nvSRAM, no save battery required
  • SRAM contents can be dumped to/read from SD card
  • PC connection via USB
  • Fully custom, a bit longer than usual, cart shell incorporating an ingenious triple-layer PCB design
  • E ink display shows label of currently loaded game, possibly multi-color
  • Three capacitive buttons built into the cart shell allow for flashing games from an SD card, without the need for a PC

Find all the juiy details and early images in this thread.