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WELCOME TO PLANET VIRTUAL BOY!
HTTP://WWW.PLANETVB.COM

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


05
Mrz

MultiBoy 32 announced

Kevin Mellott has announced MultiBoy 32, the first ever Virtual Boy multicart! It comes equipped with an SD card slot and can store up to 32 games of up to 32 Mbit each on its internal 1 Gbit flash chip. A battery-free MRAM chip adds standard-sized SRAM for each of the 32 game slots, and is connected through a full 16bit bus width instead of the production 8bit width.

Features:
  1. Flash space: 32 slots of 32Mbit RAM via a 1Gbit Flash.
  2. RAM space: 256k x 16 SRAM space (8k x 16 per slot) using MRAM (no battery needed).
  3. Full 16bit SRAM bus instead of the production 8bit width.
  4. On board 32bit microcontroller (MCU) for programming slots.
  5. USB input for interfacing and control.
  6. Games loaded via SD card slot.
  7. On screen game selection.
  8. Arduino compatible MCU (custom firmware development if you're so inclined).

The cart should be out this summer, at a price of around a reasonable $150. But the price ultimately depends on the number of preorders, so make sure to share your enthusiasm for this amazing piece of hardware! Check out the announcement thread for all the yummy info.

MultiBoy 32 PCB
03
Mrz

prog-vb: an open source command line FlashBoy programmer

cr1901 has released Windows binaries of an open source command line FlashBoy programmer called "prog-vb". Build for Linux and Mac are said to follow. Sources (in Rust) are available on GitHub.

Release Thread
25
Feb

"Innsmouth Mansion" English Translation Patch

Thunderstruck has released an English Translation Patch for Insmouse No Yakata. Get "Innsmouth Mansion" here.


21
Nov

Crowdfunding for VB Music Tracker and a new VB Game

Superstar VB homebrewer Martin Kujaczynski has just launched an indiegogo crowdfunding campaign in order to be able to spend the rest of the year finishing up his VB Music Tracker, the respective sound player code, as well as new game called "Bombenleger", that bears a striking resemblence to Bomberman.

Most homebrew games and demos for the Virtual Boy have inferior sound and music due to the lack of proper sound tools. To change that fact I started the development of a music tracker that will allow developers and composers to create high quality music for the Virtual Boy. At the moment the tool is half-finished. If the funding campaign is successful, I will spend the next few weeks working full time on the project to complete it till the end of December.
To raise interest in the campaign I decided to pair it with the development of a small but fun game for the VB. It's similar to a well know game, where you have to make your way through a labyrinth by placing bombs to destroy walls and defeat enemies.


The campaign will run for a week only two weeks and requires €1,200 to be raised. Let's make is a success!

See all the info here.


15
Nov

Capitan Sevilla returns

Jorge and me are delighted to finally be able to announce that we have teamed up with Rubén Garcerá Soto earlier this year to revive his beautiful Virtual Boy homebrew game "Capitan Sevilla 2", which won 2nd prize in PVB Coding Competition 2010.

Under the new name "Capitan Sevilla 3D", we have been rebuilding the game from the ground up in VUEngine, based on the foundation of our Platformer Demo. Since the original game demo was 2D-only, we are remastering all the environments in 3D. So far, the first three (out of four) areas are done and fully playable from start to finish, as is everything else from Splash Screens to Introduction to Credits Screen, etc.

We'll release a demo once we converted all of the original content, probably early 2019, before moving on to extend it with new areas, improving animations, etc. However, a playable demo of the current state (as seen in the video below) will be made available for "Beta Tester" (and above) tier backers of our Patreon campaign today. You select few, please play the demo on a real Virtual Boy to experience it in all its stereoscopic glory! :-)