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VBjin-OVR v2.1 released

VBjin-OVR, the Virtual Boy Emulator for Windows with support for the Oculus Rift VR display device, has (unofficially) been updated to version 2.1.
  • Oculus SDK updated to
  • Fixed crash when Oculus not available



The comments are owned by the poster. We aren't responsible for their content.

 Re: n-OVR v2.1 rele
Posted: 2016/2/23 22:57, Updated: 2016/2/23 22:57
Port this to android!

 Re: n-OVR v2.1 rele
Posted: 2016/2/24 2:43, Updated: 2016/2/24 2:43
Hello! ...

works on Gear VR (Samsung add-on) (by the same company, Oculus) ( ?

 Re: n-OVR v2.1 rele
Posted: 2016/2/24 12:37, Updated: 2016/2/24 12:37
I'm glad this is working.
Since I can't reach original programmer of vbjin-ovr,
so I'll maintain this project.
And I need more information,I'll be happy
anyone posts their suggestions or bugs they've found
in here.

 Re: n-OVR v2.1 rele
Posted: 2016/2/24 12:40, Updated: 2016/2/24 12:40
I only own a DK2, so I can't test on Gear VR.
Please let me know the result.

 Re: n-OVR v2.1 rele
Posted: 2016/2/24 16:26, Updated: 2016/2/24 16:26
Added new feature:
Adjustable inter-pupillary distance (IPD),
you now can bind hotkey for adjusting your IPD
until you're satisfied with your vision.

 Re: n-OVR v2.1 rele
Posted: 2016/2/25 10:47, Updated: 2016/2/25 11:37
Sorry for my noobish question. I don't know much about the O-Rift and can say the same about the emulator. My question would be, Is this emulator only usefull for a O-Rift or can you use it to get the same effect on a Android device with Google cartboard?

I've seen old posts about google cartboard enabled emulators but it confuses me. I'm unsure how to get started since I don't own a O-Rift and now I wonder if this is the place to start. (by the way, it would be nice if I could stream it to my 3D TV. But I guess I could get that working already with the right stuff)

I actually found what I was looking for. Retroarch makes it possible to run vb on android and you need to add a shader for the google cartboard:

 Re: n-OVR v2.1 rele
Posted: 2016/2/25 15:13, Updated: 2016/2/25 15:13
Cool, as soon as I get an android device and a google cartboard, i'll try it out

 Re: n-OVR v2.1 rele
Posted: 2016/6/3 11:05, Updated: 2016/6/3 11:05
Do you plan to add support for the Oculus Rift Consumer Version?