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#1
Super Smash Bros: Virtual Smash
Geschrieben am: 16.08.2018 18:55
VB Gamer
Dabei seit 07.07.2018
12 Beiträge
Long Time User (1 Year)
Yes you saw that right! a Virtual Boy based Super Smash Brothers Fan Game! I am currently working on this project but I need some help. I need the following

Spriteworker

Musician


The project will be done in Gamemaker 8.1 as I don't own a Virtual Boy to play it on, however if everything goes smoothly we might be able to recreate it in the correct program. Please if you are good with any of the things listed above please leave a reply below telling me which role you would like to fill and a link to your discord so we can chat!


Now onto what we have so far, I currently have a few sprites developed for the main menu and whatnot. Below is a list of all the characters I plan to include in the game. Thank you for your time and I hope we can make this dream a reality
Characters

Mario

Wario

Nester

Teleroboxer
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#2
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 16.08.2018 23:16
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
Samus would also be a good choice since she’s in Galactic Pinball. I wish I could help with the project, but I have none of those skills.
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#3
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 17.08.2018 1:25
VB Gamer
Dabei seit 07.07.2018
12 Beiträge
Long Time User (1 Year)
If you're still interested, you could help with idea planning or something similar. If your good with GML (Game Maker Language) You can also help with programming
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#4
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 17.08.2018 3:12
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
Well for simplifying, I think a weapon item should fall on occasion that would give Nester a very powerful bowling pin, Wario should get a hat that shoots fireballs, Mario should get a turtle shell to throw, Teleroboxer should get blinking fists for increased punch, and Samus should get a little ship that shoots out lasers. Maybe limit the special items to 5 uses, and give item drops of two weapon icons in game at random times.

Maybe add a specialty weapon that everyone can use also like a tennis racket that can knock a player off the platform, and make it appear twice in game at random times.

I also think it would be cool to have platforms specifically built based on levels from each characters Virtual Boy game.

*bowling alley
*Clash Tower
*boxing ring
*a space pinball table
*a area from Wario Land
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#5
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 17.08.2018 5:48
VB Gamer
Dabei seit 03.07.2018
33 Beiträge
Long Time User (1 Year)
Zitat:

Gaming_Comics wrote:
Yes you saw that right! a Virtual Boy based Super Smash Brothers Fan Game! I am currently working on this project but I need some help. I need the following

Spriteworker

Musician


The project will be done in Gamemaker 8.1 as I don't own a Virtual Boy to play it on, however if everything goes smoothly we might be able to recreate it in the correct program. Please if you are good with any of the things listed above please leave a reply below telling me which role you would like to fill and a link to your discord so we can chat!


Now onto what we have so far, I currently have a few sprites developed for the main menu and whatnot. Below is a list of all the characters I plan to include in the game. Thank you for your time and I hope we can make this dream a reality
Characters

Mario

Wario

Nester

Teleroboxer


You could add one of the Jack Bros., Chalvo from Bound High, Bomberman, or any of the Mario’s Tennis characters.
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#6
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 17.08.2018 21:54
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
I wonder if we could get sprites from each of the games to simplify the process even more, and have the game leap forward.

Datei anhängen:



gif  BC744281-FB30-4E74-9E7F-6514A3465638.gif (1,372.24 KB)
2873_5b7727edee352.gif 500X446 px
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#7
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 19.08.2018 6:40
Nintendoid!
Dabei seit 09.11.2012
Venezuela
128 Beiträge
Highscore Top10Highscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreLong Time User (7 Years) 90+ Game Ratings
Zitat:

Gaming_Comics wrote:
Yes you saw that right! a Virtual Boy based Super Smash Brothers Fan Game! I am currently working on this project but I need some help. I need the following

Spriteworker

Musician


The project will be done in Gamemaker 8.1 as I don't own a Virtual Boy to play it on, however if everything goes smoothly we might be able to recreate it in the correct program. Please if you are good with any of the things listed above please leave a reply below telling me which role you would like to fill and a link to your discord so we can chat!


Now onto what we have so far, I currently have a few sprites developed for the main menu and whatnot. Below is a list of all the characters I plan to include in the game. Thank you for your time and I hope we can make this dream a reality
Characters

Mario

Wario

Nester

Teleroboxer


This sounds bloody amazing! As a fan of the Smash Bros. series, the sole idea of having a Virtual Boy Smash Bros sound really great! Well, since you listed characters that represent the Virtual Boy era (which is really cool BTW) here's IMO the full list of what VB characters would appear in the title:

- Mario (Mario Clash)
- Wario (Virtual Boy: Wario Land)
- Samus (Galactic Pinball)
- Nester (Nester's Funky Bowling) + her sister Hester as a posible sprite swap with the same moves
- Bomberman (Panic Bomber)
- RX-78-2 Gundam (SD Gundam Dimension War)
- Harry (Teleroboxer)
- Chalvo (Bound High!)
- Dorin (Dragon Hopper)
- James Bond (GoldenEye)

My next post should probably be ideas for stages :)
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#8
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 19.08.2018 21:00
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
That would be a lot of programming, I think that’s why he chose a small roster. That’s still a really neat idea though, don’t get me wrong.
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#9
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 22.08.2018 4:12
Nintendoid!
Dabei seit 09.11.2012
Venezuela
128 Beiträge
Highscore Top10Highscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreLong Time User (7 Years) 90+ Game Ratings
Zitat:

Dreammary wrote:
That would be a lot of programming, I think that’s why he chose a small roster. That’s still a really neat idea though, don’t get me wrong.

If the roster is the same size as Super Smash Land then i would still be happy :)
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#10
Re: Super Smash Bros: Virtual Smash
Geschrieben am: 22.08.2018 16:46
VB Gamer
Dabei seit 07.07.2018
12 Beiträge
Long Time User (1 Year)
Zitat:

KGRAMR wrote:
Zitat:

Dreammary wrote:
That would be a lot of programming, I think that’s why he chose a small roster. That’s still a really neat idea though, don’t get me wrong.

If the roster is the same size as Super Smash Land then i would still be happy :)



that game was actually part of the inspiration for me to start this project!
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