You are not logged in.
Lost Password?


Register To Post



 Bottom   Previous Topic   Next Topic

#1
RGB Hex Codes
Posted on: 2015/9/4 17:47
VB Gamer
Joined 2008/12/3
USA
35 Posts
Highscore Top10Highscore Top ScoreHighscore Top ScoreLong Time User (10 Years) 20+ Game Ratings
Does anybody know the the rgb hex codes for the Virtual Boy's 3 main shades of red? (I'm going to assume black is #000000)

Thanks,

Brian
Top

#2
Re: RGB Hex Codes
Posted on: 2015/9/4 19:44
VUE(xpert)
Joined 2012/12/4
418 Posts
CoderLong Time User (6 Years)
The intensity of each shade of red is not a fixed brightness--it can be configured by the software independently for each of the three shades (with some exception regarding the brightest shade). That said, there are effectively 128 evenly-spaced different brightness settings, with 0 being black and 127 being full-intensity red.

Where the brightness intensity value i is some number from 0 to 127, the corresponding RGB value can be calculated as follows:


rgb
(round(255 127), 00)
Top

#3
Re: RGB Hex Codes
Posted on: 2015/9/5 3:43
PVB Elite
Joined 2003/7/26
USA
1465 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
I like to use #000000, #550000, #AA0000, and #FF0000 (or, when the red gets to be a bit much, the greyscale versions of those )

They're evenly spaced across the 8-bit color space, and they also happen to be binary repetitions of the VB's 2-bit pixel data:

[00]000000
[01]010101
[10]101010
[11]111111

(assuming the proper palette settings, etc. are used, of course; but let's not get bogged down in unnecessary technical detail ).

BTW, they equate to the decimal values 0, 85, 170, and 255, respectively.
Top

#4
Re: RGB Hex Codes
Posted on: 2015/9/6 0:07
VB Gamer
Joined 2008/12/3
USA
35 Posts
Highscore Top10Highscore Top ScoreHighscore Top ScoreLong Time User (10 Years) 20+ Game Ratings
Thanks, that should come in handy.

Brian
Top

 Top   Previous Topic   Next Topic


Register To Post