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#1
FacEdit - A Faceball Editor
Posted on: 2013/1/27 22:17
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Joined 2011/7/1
Germany
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As some of you already know, I have been working on an editor for Faceball lately. Usually I would wait until everything has a certain quality before I publish first results. However, I feel like everyone already waited long enough to play Faceball so I decided to do alpha release this time.

Some words about the installation: It is programmed in c# which means you will need to install .Net 4.0 to run it. You can get it here for free: http://www.microsoft.com/de-de/download/details.aspx?id=17718 . If you use Windows 7 chances are good you already have it installed without knowing. Other then that, just extract the zip-file and start the FacEdit.exe. That's it, the editor will setup empty levels containing one enemy and the player.

About the editor: Using it is pretty simple. You draw with a left click and delete with a right-click. All of the object stuff should be self-explaining. "Save" saves the project, "Patch" patches everything to the ROM and "Start" starts the game using Mednafen. "Flash" opens Flashboy. "1-1 Test" patches a ROM that contains the currently selected level as level 1-1 (to make the testing easier) and starts it. The Export button lets you save your current level as an XML file. The Import Button lets you import an exported XML file.

What is missing?: Well, some stuff on the UI level. You can add and remove stuff but changing stuff is not possible. I can also modify the behavior of enemies (the way they attack, move and stuff) which is not support by the editor right now. I also know how to change the orientation at start time of enemies which is not supported by the editor as well. On top of that, some enemies are treated in a special way in the game. That's why Shieldman is missing his shield. Also Ninja is missing his clone. Death occupies other enemies and respawns them which is kind of tricky. There is one more I can't remember right now.

Finally, there are no security check. The game likes to crash when you add more then 20 enemies. I saw it getting glitchy earlier. I guess there are similar limitations to walls and items. The overview map gets glitch if you set stuff outside of the level boundaries. I tested everything as good as I can but there might be an enemy or two not working the way I intended. You can also build levels without enemies which leads to an instant win.

Please remember that this is an alpha version. There will be more advanced version of the editor. I will try to keep the savefiles compatible but I can't promise. If you find BUGs please tell me. If you feel the urgent need to request features, well... do it.

Other then that: Have fun.

Attach file:


zip FacEdit.v0.01-alpha.zip Size: 4,824.10 KB; Hits: 282
Edited by thunderstruck on 2013/1/27 23:11
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#2
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/27 22:30
PVB Elite
Joined 2011/3/10
USA
915 Posts
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
This is really great news. I can't wait to find some time to play around with this.

Thanks for all of your hard work. I can't wait to see what you come up with.
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#3
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/28 0:57
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Joined 2007/10/26
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I wonder what type of stuff people will come up with :)
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#4
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/28 19:58
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Here is a screenshot. I will make another video soon that shows how easy everything actually is.

Attach file:



jpg  inyourfaceball.jpg (146.39 KB)
1709_5106ca49c807b.jpg 667X630 px
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#5
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/28 21:07
VUE(xpert)
Joined 2010/10/23
Great Britain
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Downloading now. Thanks thunder, top job as always!
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#6
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/28 22:07
VUE(xpert)
Joined 2010/10/23
Great Britain
385 Posts
10+ Game RatingsLong Time User (9 Years) Donator
Just been using this and its great, very user friendly. no problems to report.
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#7
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/28 22:41
PVB Elite
Joined 2011/7/1
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hmmm, I just noticed a little BUG. The 1-1 Button only works if you patched the ROM a least once the usual way. I already fixed that.
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#8
Re: FacEdit - A Faceball Editor
Posted on: 2013/1/31 22:27
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Well, I added all kinds of stuff to the level editor.

- The enemies (Ninja, Death, Shieldman) now have same behavior then in the game
- You can now set the orientation of an enemy (north, west, south, east)
- You to modify the behavior of enemies.
-- You can pick one enemy and assign the behavior of a different enemy to him
-- You can change the behavior of an enemy by defining attack pattern, movement pattern and escape pattern

Modifying the behavior does not work for all of the enemies as some of them have their own special behavior. I left all of them in the editor though.

Everything I figured out so far can now be modified using the editor. So I guess I could start building levels...
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#9
Re: FacEdit - A Faceball Editor
Posted on: 2013/2/9 22:34
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HorvatM recently figured out how to deactivate the debug-menu. He told me how to do it so I included it into the level editor.
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#10
Re: FacEdit - A Faceball Editor
Posted on: 2013/2/10 0:43
PVB Elite
Joined 2007/10/26
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Quote:

thunderstruck wrote:
HorvatM recently figured out how to deactivate the debug-menu. He told me how to do it so I included it into the level editor.


Woo Woo

Really wanted this done, so people wouldn't just people to cheat thru all of the hard work you're doing.

-Eric
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