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My Unfinished Compo Entry...
Posted on: 2010/10/31 21:29
Joined 2006/9/29
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
I hate to do this, but I just don't feel that my "real" compo entry is ready for release... I was trying to do some last minute work on it, but it's nowhere close to even being a game. The underlying framework is mostly complete, but I just didn't end up with enough time to sprite and write behavior for enemies, which is my own fault for starting so late. I do plan to keep working on it, as I think it has the potential to be really cool, (and I know it would make akumie happy ), but I'm not even ready for a pre-alpha release at this point in time. As a consolation, here's a screenshot that shows pretty much everything that actually works right now. I left it as an anaglyph so you can see how the layers work. By the way, if you can't guess from the screenshot, it's a Gradius clone.

Attach file:

png  screenshot.png (3.93 KB)
363_4ccdd1a380be8.png 384X224 px

Re: My Unfinished Compo Entry...
Posted on: 2010/11/1 19:53
Joined 2008/10/19
102 Posts
Long Time User (11 Years)
Wow! What a great idea to make a clone of Gradius!
I must admit my inclination towards this game is due to being rather hardcore into "shmups"
I look forward to any updates you make!

Re: My Unfinished Compo Entry...
Posted on: 2010/11/1 22:34
Joined 2007/10/27
418 Posts
ContributorLong Time User (12 Years) 40+ Game Ratings
Finally someone is making a side scroller shmup game, sweet
About time

All the vb needs now is a first person fps game (a full yeti3D game so to speak) and a RPG game but released on catridge with save for us who only have flashboy but not flashboy plus :)

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