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#1
VB: Legend of Zelda
Posted on: 2004/1/4 5:14
VUE(xpert)
Joined 2003/7/27
Australia
267 Posts
CoderLong Time User (15 Years) DonatorApp Coder
I've been working on a VB port of the NES classic Legend of Zelda for a while now. It's about time I let a few others know about it.

Don't expect this anytime soon, I'll be working on it when I get the time to do so. Here's a few pics. They're a bit old. Since these were taken I've added items to the pause menu.

Attach file:



gif  Zelda1.gif (5.24 KB)
1_49c313597a8f4.gif 384X224 px

gif  Zelda2.gif (2.10 KB)
1_49c3135ed1c98.gif 384X224 px

gif  Zelda3.gif (2.72 KB)
1_49c313642c973.gif 384X224 px
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#2
Re: VB: Legend of Zelda
Posted on: 2004/1/4 22:50
PVB Staff
Joined 2000/1/8
Germany
139 Posts
Long Time User (15 Years) 20+ Game Ratings
woot!

nice lameboy. the origin zelda for the vb would be awesome.. but dont get in hectic. :vbsmile:
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#3
Re: VB: Legend of Zelda
Posted on: 2004/1/25 8:01
PVB Elite
Joined 2003/7/26
USA
1465 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
Yeah, way to go, lameboy. Keep up the good work (but don't use all your free time on it ;)

One thing: I was playing it on the bonus disc, and it seemed to only let me walk in one cardinal direction at a time. (I don't know if this is in the game or this implementation, because I never got into it on the NES.) It was quite disorienting for me, since I'm used to LttP and the Oracle games which have diagonal walking. My suggestion: upgrade the walking algorithm, please! Maybe you could make it an option for "purists." *shrug*

Later,
RunnerPack
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#4
Re: VB: Legend of Zelda
Posted on: 2004/1/26 4:44
VUE(xpert)
Joined 2003/7/27
Australia
267 Posts
CoderLong Time User (15 Years) DonatorApp Coder
Quote:
My suggestion: upgrade the walking algorithm, please! Maybe you could make it an option for "purists." *shrug*
I hope to include little upgardes like that, and well as including a 'classic' option.
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#5
Re: VB: Legend of Zelda
Posted on: 2004/2/7 3:06
flashbang_23
That's pretty cool. But, really, guys...

...the VB isn't a good console. It's cool, but not good. The thing hurts your eyes, there's no color (red tinting doesn't count), you get neck cramps, the original games sucked (not VB Zelda, that sounds good), and Nintendo treated the thing like a bastard child. What was up with that? If they had cared to, say, add a headstrap and actually make some more games, then I would have loved it. But it isn't portable, so there's not much point using it in place of an SNES in most cases. It is nice to see that *you* all care about it, and are actually doing something. But I don't have much incentive to dig it out and put in batteries just to play more nausea-inducing Mario Tennis.
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#6
Re: VB: Legend of Zelda
Posted on: 2004/2/24 3:24
willsg1977
a vb zelda game? that would kick ass! i loved the virtual boy.i wish they didn't kill the system though.the vb had so much potential,and nintendo treated it like a reject.the vb is and always will be one of my favorite systems! i have so many ideas nintendo could of made into vb games,it uncanny!!! anyhoo,i know i must sound like a dork,but i just looooooooooooove the Nintendo Virtual Boy System!!!
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#7
Re: VB: Legend of Zelda
Posted on: 2004/2/25 19:51
jmo
how about this will you contact me i might be inerested in some of your ideas

ooooblackramajam
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#8
Re: VB: Legend of Zelda
Posted on: 2005/2/2 6:32
VB Gamer
Joined 2005/1/29
Sweden
33 Posts
Long Time User (14 Years)
I hope it's ok to bump old threads here, and this one i'm really intressted in ^^ Howe far is this project atm? and howe long will it take before we will see a release (if ever) It would be soo sweet, zelda is one of my all time fav games :) and do you have anymore screenshots?
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#9
Re: VB: Legend of Zelda
Posted on: 2005/2/2 12:36
VUE(xpert)
Joined 2003/7/27
Australia
267 Posts
CoderLong Time User (15 Years) DonatorApp Coder
Sadly I've had little time to work on this.

I've done a bit of work since then, but nothing worth showing.
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#10
Re: VB: Legend of Zelda
Posted on: 2005/2/3 6:59
Virtual Jim
you should clone yourself lameboy and assign one clone to each of your peojects...hmm yes that should work.
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