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#71
Re: HyperFlash32
Posted on: 1/7 6:00
Nintendoid!
Joined 2013/9/9
USA
114 Posts
10+ Game RatingsLong Time User (6 Years)
Breathtaking
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#72
Re: HyperFlash32
Posted on: 1/7 8:48
VB Gamer
Joined 2019/8/21
France
19 Posts
"Superbe"
as we say in French
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#73
Re: HyperFlash32
Posted on: 1/8 10:19
VB Gamer
Joined 2019/7/21
Sweden
36 Posts
Oh yeah! Awesome!
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#74
Re: HyperFlash32
Posted on: 1/9 18:26
Newbie
Joined 2018/1/5
6 Posts
Long Time User (2 Years)
Somewhere along the line (around page 4 of this topic) I picked up the notion that the HyperFlash 32 was going to have some mechanism for loading new ROMs into the flash slot from the SD card without requiring the use of a PC - just a USB power source. I imagined it would be a button or an input on the touch screen. Is that still the plan?
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#75
Re: HyperFlash32
Posted on: 1/9 19:53
Virtual Freak
Joined 2017/12/29
65 Posts
Long Time User (2 Years)
Quote:

samson7point1 wrote:
Somewhere along the line (around page 4 of this topic) I picked up the notion that the HyperFlash 32 was going to have some mechanism for loading new ROMs into the flash slot from the SD card without requiring the use of a PC - just a USB power source. I imagined it would be a button or an input on the touch screen. Is that still the plan?

Yes. My understanding is that the eInk display is feasible, and it has at least two buttons on the unit itself, so the final product will be able to, with just a USB power source, let you cycle through games on the SD card and write the selected game to flash--no requirement for software on a PC.
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#76
Re: HyperFlash32
Posted on: 1/10 4:08
VUE(xpert)
Joined 2016/12/15
USA
358 Posts
Long Time User (3 Years)
Quote:

samson7point1 wrote:
Somewhere along the line (around page 4 of this topic) I picked up the notion that the HyperFlash 32 was going to have some mechanism for loading new ROMs into the flash slot from the SD card without requiring the use of a PC - just a USB power source. I imagined it would be a button or an input on the touch screen. Is that still the plan?


Still the plan. Small chance it may not work very well and need to be scrapped, but risk is low. There will still be a lot more functionality exposed through a computer GUI. The on-cart programming will be simple as possible. Like my ďautoĒ command on my current programmer.
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#77
Re: HyperFlash32
Posted on: 1/10 9:24
VB Gamer
Joined 2019/10/13
44 Posts
Great to hear that, the ability to reprogram from the cart itself is incredible, and I'm pretty sure most if not everyone would still say how incredible that idea was even if it was a little slower at re-flashing the cart. It's a really unique and innovative idea, and everyone'll be more than happy with however well the result turns out to be :) (also that design looks sick, the red on black looks as fantastic as the system itself)
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#78
Re: HyperFlash32
Posted on: 1/10 18:04
VUE(xpert)
Joined 2016/12/15
USA
358 Posts
Long Time User (3 Years)
Quote:

Ethan.Snyder98 wrote:
Great to hear that, the ability to reprogram from the cart itself is incredible, and I'm pretty sure most if not everyone would still say how incredible that idea was even if it was a little slower at re-flashing the cart. It's a really unique and innovative idea, and everyone'll be more than happy with however well the result turns out to be :) (also that design looks sick, the red on black looks as fantastic as the system itself)


Thanks for the words of support. Iím pushing hard. Itís all doable. If I didnít have this damn day job Iíd be done already! :-)
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#79
Re: HyperFlash32
Posted on: 1/13 4:37
Nintendoid!
Joined 2019/1/27
USA
102 Posts
Long Time User (1 Year)
I've been out of the loop for awhile now too. I knew of the project but only when it was much like the flashboy plus the inkling of the e-ink display.

I like where you've taken this, very unique, well above the stock scope everyone looks up to typically someone like krikzz for being saddled to a PC to load up files and all that. This unique choice of having on system buttons to menu pick what you want and then have it flashed being powered off a portable battery or wall jack via USB is genius.

Your device kind of reminds me of my NGPC SD Kit from Saint(RetroHQ) where you have limited storage capacity coupled with the microSD card. His unit has like 20Mbit or so of storage and you can wedge X games into that space, and that's it, otherwise you re-flash. Yours is just pick one and reflash, a bit simpler but not bad at all. The NGPC by design required it because how the system/game chipset was created. Yours here though seems like a design choice which is fine, but I'm curious how fast is your write routine for say a stock standard 2MB game cart? I know from the NGPC again by the original design it's slow, flashing it's smallest games (512kb) takes 30sec from SD to storage, and the 4MB games take 4min each! This is the same range of size the VB has too so I'm curious to compare.
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#80
Re: HyperFlash32
Posted on: 1/19 1:07
Newbie
Joined 2019/12/28
1 Posts
Really need to make sure I get one of these once itís restocked, looks awesome.
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