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#41
Re: MultiBoy 32
Geschrieben am: 08.03.2019 10:56
VB Gamer
Dabei seit 19.01.2009
Spanien
44 Beiträge
Long Time User (10 Years)
mail sent!!
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#42
Re: MultiBoy 32
Geschrieben am: 08.03.2019 23:19
Newbie
Dabei seit 20.04.2015
1 Beiträge
Long Time User (4 Years)
Hi! Mail sent!!!!
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#43
Re: MultiBoy 32
Geschrieben am: 09.03.2019 0:31
Newbie
Dabei seit 01.01.1970
4 Beiträge
Long Time User (15 Years)
Email sent... from j.a @ gccisd.net
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#44
Re: MultiBoy 32
Geschrieben am: 09.03.2019 5:43
VUE(xpert)
Dabei seit 15.12.2016
USA
302 Beiträge
Long Time User (2 Years)
Zitat:

Splain wrote:
Forgive my ignorance, but do those specs allow this to potentially play every commercial release? Meaning, is there any game that is "too big" to be able to run on this?

Email sent either way. :D


Every current game yes. Even homebrews. It was sized at 32Mbit per slot to fit the largest homebrew game which is Hyper Fighting, although the full game ROM isn't easily obtainable. Maybe that will change one day.
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#45
Re: MultiBoy 32
Geschrieben am: 09.03.2019 5:45
VUE(xpert)
Dabei seit 15.12.2016
USA
302 Beiträge
Long Time User (2 Years)
Zitat:

nmalinoski wrote:
So excited.

I emailed as well, and also asked for clarification about what he means by the USB link support being a "stretch goal", as well as what kind of cabling we'd need (Micro-B to Micro-B? Micro-B to A and a hub?), whether we'd be able to use a hub for >2 players, and if there are any port strain concerns having the MicroUSB port mounted horizontally. (Micro-B is notoriously fragile compared to Mini-B.)


A USB link cable is a VB to PC connection, not VB to VB. There's still the link port for that functionality. The USB port on the cart is micro B. It will be as rugged/fragile as every other micro B connector on the market. You won't want to hang on it but it should hold up if its not abused.
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#46
Re: MultiBoy 32
Geschrieben am: 09.03.2019 5:47
VUE(xpert)
Dabei seit 15.12.2016
USA
302 Beiträge
Long Time User (2 Years)
Zitat:

JoePassive wrote:
I have 3 questions:

1.Can It load Any ROM? which means Hyper Fighting is playable.
2.Can It save?
3.Do I need to convert it to 2mb like with the Flashboy?

email sent though, i need it asap.


1. It's 32Mbit slots for the largest current game which is Hyper Fighting.
2. There's a 8k x 16 SRAM slot associated with every ROM slot. If you over write it you'll lose your data but you can always download it and save it.
3. Yes, every game will need padded although I plan to add automatic padding to the firmware of the cart to make it less painful for people.
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#47
Re: MultiBoy 32
Geschrieben am: 09.03.2019 15:29
PVB Elite
Dabei seit 27.04.2011
USA
2293 Beiträge
Highscore Top10 1stHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCollection Top10 1stContributor#2 PosterLong Time User (8 Years) 30+ Game Ratings
Excellent work! Very excited about this!
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#48
Re: MultiBoy 32
Geschrieben am: 09.03.2019 15:31
Virtual Freak
Dabei seit 02.02.2012
Kanada
62 Beiträge
Long Time User (7 Years)
I am in of course, email sent!
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#49
Re: MultiBoy 32
Geschrieben am: 09.03.2019 17:29
Newbie
Dabei seit 23.09.2017
2 Beiträge
Long Time User (2 Years)
Oh yeah! Put me down for two!
Email Sent!
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#50
Re: MultiBoy 32
Geschrieben am: 09.03.2019 17:30
Newbie
Dabei seit 09.03.2019
1 Beiträge
Great news! Email sent.
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