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#1
MAIDEN - Development Thread
Geschrieben am: 11.06.2018 7:41
VB Gamer
Dabei seit 21.05.2018
USA
17 Beiträge
Long Time User (1 Year)
In the spirit of E3 I wanted to make sure Nintendo's favorite console got at least a little bit of love, so I figured now was as good a time as any to officially announce a project that you might have seen me teasing on discord.

MAIDEN is a rail shooter in which colossal humanoid robots known as Maidens fuel a global struggle over resources. You control a team of pilots fighting their neighboring country over an energy mine. Your team is underfunded, understaffed, and ill-prepared for the battle ahead, but you're willing to fight until your dying breath. You'll venture across cities, deserts, forests, and mountains both in air and on land. The world of MAIDEN comes alive thanks to a mixture of hand-drawn pixel art and prerendered 3D models. MAIDEN aims to be the ultimate Virtual Boy technical showcase.

Next month I'll be looking to Kickstarter to help raise some funds needed to complete tools to help make MAIDEN. One of my goals will be to help with Virtual Boy development documentation as I now have a lot of insight going from knowing nothing just a few months ago to having a pretty solid understanding of the system.A demo, gameplay videos, and more are on the way and are being prepped for next month. With your support I hope to put the VB Homebrew scene back on everyone's map! Check out the attached screenshots and I'll continue to post more updates on this thread!

A Short FAQ

Will it be on cartridge?
I don't know a lot about making carts for VB games, but it's something I'd like to do for the big fans. If you know a lot about this or are willing to fund the making of carts let me know!

How big is MAIDEN
I'm aiming for 4-5 hours for the main story, with 10+ hours of challenges and bonus content. If you're asking about big in terms of storage space, I'll do my best to keep it under 2MB so it can be played on a Flashboy

Does MAIDEN require SRAM
Yes.

What framerate is MAIDEN targeting
50fps as of right now. I'd really like to keep it that way.

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#2
Re: MAIDEN - Development Thread
Geschrieben am: 11.06.2018 8:39
PVB Elite
Dabei seit 17.06.2013
Kanada
1146 Beiträge
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Really cool, thanks for sharing! Always nice to see new games for this awesome system. Can't wait for the kickstarter!
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#3
Re: MAIDEN - Development Thread
Geschrieben am: 11.06.2018 11:53
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
I am definitely excited as I like Rail Shooters, 90% of my favorite games on the Wii (back when it was popular, because it’s perfect for them) were Rail Shooters.
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#4
Re: MAIDEN - Development Thread
Geschrieben am: 11.06.2018 18:40
PVB Elite
Dabei seit 04.06.2014
USA
570 Beiträge
Long Time User (5 Years)20+ Game Ratings
I've been peeking at the work you shared on Discord. This looks great! I can't wait for the kickstarter!
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#5
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 2:43
Nintendoid!
Dabei seit 16.05.2014
USA
145 Beiträge
Long Time User (5 Years)
I'm very excited about this too. I'll be right there to sign up for the KS when it launches. Good luck!
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#6
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 4:52
PVB Elite
Dabei seit 10.03.2011
USA
900 Beiträge
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
Hello. If you plan to do a KS campaign to fund the creation of the software tools (game dev was not mentioned in your post) you need to complete this game, does that mean you plan to give the FB+ compatible ROM away separate from this campaign?
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#7
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 5:37
VB Gamer
Dabei seit 21.05.2018
USA
17 Beiträge
Long Time User (1 Year)
Part of the campaign is for the actual game itself, but most of the time is going to be me building the tools so that's what I meant by that.

There will be a $1 tier on the Kickstarter as an "official" way to obtain the ROM, and all tiers above that will include the ROM. I expect it to be leaked pretty quickly and I don't really have a problem with that.

As for a Flashboy+ compatible ROM, I don't know if it's going to fit or not. (I have my suspicions) At the very least I know the demo and beta builds will fit on a Flashboy. I'm currently making efforts to make sure the full game can be played on a Virtual Boy via cartridge and will update the thread when I have more details on what that looks like.
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#8
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 5:55
PVB Elite
Dabei seit 10.03.2011
USA
900 Beiträge
Top10 PosterLong Time User (8 Years) 30+ Game Ratings
Thank you for that clarification.

If the ROM is larger than 2MB you'll instantly alienate a lot of those interested in backing a ROM only project. Currently, the FB and FB+ are all that we have. Keven Mellot has plans for a new Flash Kit (later this year?) that should support larger ROMs. As of yet, no one owns one...

All of the homebrew/reproduction carts for sale on Uncle Tusk's site and eBay were partially constructed from donor carts. Donors are not being pulled from an unlimited supply. I honestly feel like physical releases on a KS level are still a ways off. Kevin Mellott has been making great strides with shell reproductions, but last I read there is still no real solution for the connectors.

Shell reproduction thread: https://www.planetvb.com/modules/newbb ... php?topic_id=6801&forum=1

I often find this site is difficult to search through, so please forgive me if this is incorrect, but I do recall Kevin mentioning that he has a re-flashable board that can handle a larger ROM. You can contact him here for more complete answers: https://www.planetvb.com/modules/userc ... section=profile&uid=14261

Just a thought, wouldn't a Patreon be more suited for crowdfunding of a ROM only release or do you have more elaborate tier plans?

While I haven't played the demo yet, I think at a $1 for the ROM you're selling yourself short. The whole point of a campaign is to raise money. Something a campaign manager/campaign writer will remind you of throughout the entire process. LOL
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#9
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 8:43
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
So Adafruit sells these GPIO pin headers that could be repurposed into Virtual Boy edge connectors, a solution?

https://www.adafruit.com/product/2243


Also aliexpress has 2x30 pin, which I believe is the correct amount of pins?
https://m.aliexpress.com/item/32717255 ... rch-amp.list.32717255990&


Actually Aliexpress has basically any number of pins available.
https://m.aliexpress.com/wholesale/dual-header-pin.html

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#10
Re: MAIDEN - Development Thread
Geschrieben am: 12.06.2018 16:27
Virtual Freak
Dabei seit 24.06.2017
USA
68 Beiträge
Long Time User (2 Years)
Will this game have music? What quality will it be at? Will it even push the VSU to it's limits? And how do you make music for this console if there's no dedicated VB music tracker available to the public at the moment?

Also, the VB's soundchip kinda reminds me of the Sega Master System's chip, because you can't play anything below D#2 in the wave channels, kinda like the SMS being unable to play anything below A-2 in its square wave channels. However, the noise channel can use one of it's shorter noise sequence settings to get bass notes lower, kinda like the pulse wave thing from the SN76489 noise channel. This is somewhat a bass limitation thing for some percent of chiptune songs.

Apart from VB music quality, the affine floor in the screenshots above reminds me of Space Harrier.

KR155E, you need to put this game up on the Planet Virtual Boy news.
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