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#1
MAIDEN - / Updated July 2020 /
Posted on: 2018/6/11 5:41

Joined 2018/5/21
USA
-1 Posts
Long Time User (2 Years)
| NEWS |

JULY 2020 - We are hard at work on a second tech demo. This post has been updated with some additional info about the project.

| ABOUT THE PROJECT |

MAIDEN is an action game currently being developed for the Virtual Boy. Originally we had ambitions to create something a bit more like Starfox, but research on the hardware took us in new exciting directions that we couldn't ignore.

Through a rendering method that's somewhere in-between Donkey Kong Country and Resident Evil 2 we are able to have densely detailed 3D graphics.

| RELEASE DATE |

As it stands, we don't know when the game is coming out. This post stands as the most up to date official info. We try to get this kind of info out as soon as possible.

| ABOUT TECH DEMO 2 |

Our latest tech demo will showcase our 50fps 3D graphics pipeline, showing off some of our color tricks to get the 4 color palette of the Virtual Boy into many, many more. Our compression technology is a work in progress, but this demo will fit on a standard Flashboy, Flashboy+, or Hyperflash32 flash cart.

Our 3D graphics are partially pre-rendered in our custom Unreal Engine 4 build which has features like ray tracing and volumetric shadows. Tech demo 2 is a display of the true hidden power of the Virtual Boy hardware, and we can't wait to share it with you. As a tiny teaser, here's one of the first images we got working on an actual Virtual Boy with our new VUEngine-powered project!

Attach file:



png  techdemo.png (43.96 KB)
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png  map1.png (30.45 KB)
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Edited by trailboss on 2020/7/26 7:15
Edited by trailboss on 2020/7/26 7:15
Edited by trailboss on 2020/7/26 7:20
Edited by trailboss on 2020/7/26 7:21
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#2
Re: MAIDEN - Development Thread
Posted on: 2018/6/11 6:39

Joined 2013/6/17
Canada
-1 Posts
Top10 Poster10+ Game RatingsLong Time User (7 Years)
Really cool, thanks for sharing! Always nice to see new games for this awesome system. Can't wait for the kickstarter!
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#3
Re: MAIDEN - Development Thread
Posted on: 2018/6/11 9:53

Joined 2012/7/9
USA
-1 Posts
Top10 PosterLong Time User (8 Years) 20+ Game Ratings
I am definitely excited as I like Rail Shooters, 90% of my favorite games on the Wii (back when it was popular, because it’s perfect for them) were Rail Shooters.
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#4
Re: MAIDEN - Development Thread
Posted on: 2018/6/11 16:40

Joined 2014/6/4
USA
-1 Posts
Long Time User (6 Years) 20+ Game Ratings
I've been peeking at the work you shared on Discord. This looks great! I can't wait for the kickstarter!
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#5
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 0:43

Joined 2014/5/16
USA
-1 Posts
Long Time User (6 Years)
I'm very excited about this too. I'll be right there to sign up for the KS when it launches. Good luck!
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#6
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 2:52

Joined 2011/3/10
USA
-1 Posts
Top10 PosterLong Time User (9 Years) 30+ Game Ratings
Hello. If you plan to do a KS campaign to fund the creation of the software tools (game dev was not mentioned in your post) you need to complete this game, does that mean you plan to give the FB+ compatible ROM away separate from this campaign?
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#7
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 3:37

Joined 2018/5/21
USA
-1 Posts
Long Time User (2 Years)
Part of the campaign is for the actual game itself, but most of the time is going to be me building the tools so that's what I meant by that.

There will be a $1 tier on the Kickstarter as an "official" way to obtain the ROM, and all tiers above that will include the ROM. I expect it to be leaked pretty quickly and I don't really have a problem with that.

As for a Flashboy+ compatible ROM, I don't know if it's going to fit or not. (I have my suspicions) At the very least I know the demo and beta builds will fit on a Flashboy. I'm currently making efforts to make sure the full game can be played on a Virtual Boy via cartridge and will update the thread when I have more details on what that looks like.
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#8
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 3:55

Joined 2011/3/10
USA
-1 Posts
Top10 PosterLong Time User (9 Years) 30+ Game Ratings
Thank you for that clarification.

If the ROM is larger than 2MB you'll instantly alienate a lot of those interested in backing a ROM only project. Currently, the FB and FB+ are all that we have. Keven Mellot has plans for a new Flash Kit (later this year?) that should support larger ROMs. As of yet, no one owns one...

All of the homebrew/reproduction carts for sale on Uncle Tusk's site and eBay were partially constructed from donor carts. Donors are not being pulled from an unlimited supply. I honestly feel like physical releases on a KS level are still a ways off. Kevin Mellott has been making great strides with shell reproductions, but last I read there is still no real solution for the connectors.

Shell reproduction thread: https://www.planetvb.com/modules/newbb ... php?topic_id=6801&forum=1

I often find this site is difficult to search through, so please forgive me if this is incorrect, but I do recall Kevin mentioning that he has a re-flashable board that can handle a larger ROM. You can contact him here for more complete answers: https://www.planetvb.com/modules/userc ... section=profile&uid=14261

Just a thought, wouldn't a Patreon be more suited for crowdfunding of a ROM only release or do you have more elaborate tier plans?

While I haven't played the demo yet, I think at a $1 for the ROM you're selling yourself short. The whole point of a campaign is to raise money. Something a campaign manager/campaign writer will remind you of throughout the entire process. LOL
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#9
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 6:43

Joined 2012/7/9
USA
-1 Posts
Top10 PosterLong Time User (8 Years) 20+ Game Ratings
So Adafruit sells these GPIO pin headers that could be repurposed into Virtual Boy edge connectors, a solution?

https://www.adafruit.com/product/2243


Also aliexpress has 2x30 pin, which I believe is the correct amount of pins?
https://m.aliexpress.com/item/32717255 ... rch-amp.list.32717255990&


Actually Aliexpress has basically any number of pins available.
https://m.aliexpress.com/wholesale/dual-header-pin.html

Attach file:



jpeg  518380EC-FF8C-43C8-ACEE-D0D4E3477F1C.jpeg (79.78 KB)
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jpeg  E69BE55E-E644-4A15-BB19-90DD5A67A84D.jpeg (37.41 KB)
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Edited by Dreammary on 2018/6/12 6:55
Edited by Dreammary on 2018/6/12 6:56
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#10
Re: MAIDEN - Development Thread
Posted on: 2018/6/12 14:27

Joined 2017/6/24
USA
-1 Posts
Long Time User (3 Years)
Will this game have music? What quality will it be at? Will it even push the VSU to it's limits? And how do you make music for this console if there's no dedicated VB music tracker available to the public at the moment?

Also, the VB's soundchip kinda reminds me of the Sega Master System's chip, because you can't play anything below D#2 in the wave channels, kinda like the SMS being unable to play anything below A-2 in its square wave channels. However, the noise channel can use one of it's shorter noise sequence settings to get bass notes lower, kinda like the pulse wave thing from the SN76489 noise channel. This is somewhat a bass limitation thing for some percent of chiptune songs.

Apart from VB music quality, the affine floor in the screenshots above reminds me of Space Harrier.

KR155E, you need to put this game up on the Planet Virtual Boy news.
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