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#1
Flashback on the Virtual Boy...Is it possible?
Posted on: 5/26 7:29
Nintendoid!
Joined 2012/11/9
Venezuela
105 Posts
Highscore Top10Highscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreLong Time User (5 Years)90+ Game Ratings
I was reading some GameFan issues (the ones before the Virtual Boy was even a thing) and i came with some screenshots of Flashback: The Quest for Identity. I believe these one are from very late into the game but the color scheme of the alarm reminded me of the Virtual Boy and it got me thinking; It is really possible to port Flashback to the VB? I don't know but what do you guys think?

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#2
Re: Flashback on the Virtual Boy...Is it possible?
Posted on: 5/26 21:20
Virtual Freak
Joined 2017/7/10
USA
88 Posts
Probably not powereful enough, but the REminiscence engine has been ported to several platforms.

http://cyxdown.free.fr/reminiscence/
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#3
Re: Flashback on the Virtual Boy...Is it possible?
Posted on: 5/28 3:05
PVB Elite
Joined 2011/3/10
USA
854 Posts
Top10 PosterLong Time User (7 Years) 30+ Game Ratings
I always thought Another World/Out of this World would make for a great VB game. Some of the background stuff in FlashBack could make for fun 3D.
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#4
Re: Flashback on the Virtual Boy...Is it possible?
Posted on: 5/28 14:15
PVB Elite
Joined 2012/7/9
USA
711 Posts
Long Time User (5 Years)Top10 Poster20+ Game Ratings
It would be spectacular to play Another World in 3D! Some many games would transfer well to 3D. I still have high hopes for a Uninvited or Shadowgate style point’n’click adventure game.
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#5
Re: Flashback on the Virtual Boy...Is it possible?
Posted on: 5/28 23:22
PVB Elite
Joined 2011/3/10
USA
854 Posts
Top10 PosterLong Time User (7 Years) 30+ Game Ratings
Shadowgate, The Uninvited, and Deja Vu....

I've approached coders/artists about remaking Shadowgate for the VB for years. I've always wanted to rewrite the script, expand the story a little bit (a few extra rooms, multiple endings, etc), and add back in the black axe. I even contacted Dave Marsh once to try and get a better understanding of how they intended to implement it. I've always envisioned a VB version with the original NES 8-bit graphics.

I have no interest in coding again and it would take me forever to do the art. I never wanted to make it a year+ long project, so I gave up after a partial plotting of the script. I do think about this project, often....
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