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#1
Worms for Virtual Boy - Is it technically possible?
Geschrieben am: 16.04.2018 23:42
Nintendoid!
Dabei seit 09.11.2012
Venezuela
124 Beiträge
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I've wondered if Worms could be posible to realize for the VB? I mean, it was planned and while Real Danger isn't too much of a looker, its mini-tiny sprites could be a good foundation to make a homebrew port and make Worms for the VB a reality :)
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#2
Re: Worms for Virtual Boy - Is it technically possible?
Geschrieben am: 17.04.2018 2:10
PVB Elite
Dabei seit 26.07.2003
USA
1464 Beiträge
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While I would never say it was impossible, the RAM constraints on the VB are going to make this very challenging. If I were going to attempt it, I would probably give up "pixel-perfect" and make the terrain half-resolution. You could store 16 such half-res "pixels" in each char. You still wouldn't be able to store all 65,536 combinations, but you could narrow it down to the most likely ones, and make a filter to convert the rest. The V810's bitstring opcodes should help with the collision-detection part.
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#3
Re: Worms for Virtual Boy - Is it technically possible?
Geschrieben am: 19.04.2018 7:07
Nintendoid!
Dabei seit 09.11.2012
Venezuela
124 Beiträge
Highscore Top10Highscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreLong Time User (6 Years) 90+ Game Ratings
Zitat:

RunnerPack wrote:
While I would never say it was impossible, the RAM constraints on the VB are going to make this very challenging. If I were going to attempt it, I would probably give up "pixel-perfect" and make the terrain half-resolution. You could store 16 such half-res "pixels" in each char. You still wouldn't be able to store all 65,536 combinations, but you could narrow it down to the most likely ones, and make a filter to convert the rest. The V810's bitstring opcodes should help with the collision-detection part.

Yeah, i never thought about it before...
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#4
Re: Worms for Virtual Boy - Is it technically possible?
Geschrieben am: 06.05.2018 10:12
Virtual Freak
Dabei seit 16.01.2014
Frankreich
68 Beiträge
Long Time User (5 Years)
They made it on GameBoy. Maybe it could be worth trying the .GB rom on the gameboy emulator M.K. released, to see if it's working ?
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#5
Re: Worms for Virtual Boy - Is it technically possible?
Geschrieben am: 07.05.2018 15:34
PVB Elite
Dabei seit 09.07.2012
USA
833 Beiträge
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
I wasn’t even aware of the game Worms until I saw this thread. I watched a couple videos of different versions of the game, and now I’d be interested to see a version on VB for sure.
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