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StinkerB06 wrote:
There's just one thing missing here in this update: a column table tab.
Any ideas for how that might be visualized?
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StinkerB06 wrote:
For instance, the Wario Land game's intro cutscene actually uses a fade effect on the sides via the column table.
While testing Wario Land in the emulator, the column table didn't appear to be updated during the intro cutscene, which seems wrong. The result is a very dark cutscene, which makes sense because the brightness is turned down for the column multiplier to take effect, but it never seems to be written.
I may have screwed something up, but it should be a simple matter of store instructions, so I can't quite pin down what's (not) going on.
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Jumping the gun a bit are we? Feel free to post the next software update so I can take a break. (-:
The Next Software Update... is attached to this post. I adjusted the focus when running the emulated program, so the keyboard keys should correctly apply without intervention.
I also implemented the timer into the emulation core... I think. Everything looks like it checks out, and the timer itself is fairly simple, but I haven't had a chance to fully test it. I was hoping Galactic Pinball would start working magically once it was implemented, but something else is causing that game to hang on the title screen.
If anyone has a simple test ROM handy that just does timer functions, see if it works correctly in this build of the emulator. Otherwise I'll draft one up for next week to verify that everything is working as intended.
Attach file:
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