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#11
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/10 19:57
VUE(xpert)
Joined 2007/7/28
Great Britain
336 Posts
Long Time User (12 Years) App Coder
Quote:
I'm working to resolve that issue.


Please elaborate ?
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#12
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 2:06
VB Gamer
Joined 2017/9/22
34 Posts
Long Time User (2 Years)
Quote:

MineStorm wrote:
Quote:
I'm working to resolve that issue.


Please elaborate ?


I'll be making a thread with updates when the time comes, which should be soon. I aim to resolve all remaining issues with the homebrew situation (ie: needing donor carts). These boards are a huge help in the right direction, and inspired me to take care of the rest.
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#13
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 8:01
VUE(xpert)
Joined 2007/7/28
Great Britain
336 Posts
Long Time User (12 Years) App Coder
Wow. So you're getting the connectors made commercially ?

You must have VERY deep pockets.
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#14
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 18:04
VB Gamer
Joined 2017/7/10
31 Posts
Long Time User (2 Years)
That is not how I understood what he said. :-P Sounds like he is talking about getting new carts made. Either 3D printed, or maybe by talking to certain people. When I worked at GameStop, I had to learn to recognize official versus bootleg carts. Some were obvious, but a few were not. Of course, these carts will be used to improve the Virtual Boy library instead of for piracy or con jobs.

Well, that was how I took it.
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#15
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 18:18
VUE(xpert)
Joined 2007/7/28
Great Britain
336 Posts
Long Time User (12 Years) App Coder
Either way, I'm intrigued and excited :)
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#16
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 19:34
VB Gamer
Joined 2017/9/22
34 Posts
Long Time User (2 Years)
I guess I'll spill the beans early, then. Sorry in advance if this seems like I'm hijacking the thread, but this will go hand in hand with Kevin's work:

I'm looking at getting connectors and cartridge shells produced. Devs and reproduction artists alike could purchase them in bulk for production runs of new games and of games that are too rare for most to buy in any reasonable capacity, and the destruction of donor carts would be a thing of the past.

The VB only sold 177k systems worldwide. Many of the games obviously sold less than even that. So even the most common game (Mario's Tennis) probably only sold about that much (as it was a pack-in in the USA, and most every VB owner probably bought it in Japan).

That's not a lot, and at the rate that homebrew titles will soon be produced thanks to a certain someone in our community (long live VUEngine!), I feel that relying on the destruction of retail carts will one day become infeasible.

I have contacts that have produced knock off Nintendo and Sega material that is the best quality around and is about as close to honest Nintendo and Sega parts as anyone has ever made (quality wise and when allowed by law, look wise), and at prices that are insanely cheap (systems/2 controllers/power/av as low as 14 bucks while still making a profit). With the connections they have in China, I honestly feel like it's a huge possibility both cart shells and board connectors could be reproduced at a reasonable cost for everyone in the community.

The reason I'm not having the whole cartridge produced, is because I don't want to kick Kevin below the belt. He's worked very hard to produce these boards, and deserves to be able to keep producing them for the community. If the only other two missing pieces can be provided by me, that would be the easiest solution... as far as I can see... unless the whole cart can be produced for peanuts. If that's the case, I'd contact Kevin directly (as I already have via email about other things), and talk it out with him before making any decision public.
Edited by S7AYONTARGE7 on 2017/10/11 19:44
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#17
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 20:33
VB Gamer
Joined 2017/7/10
31 Posts
Long Time User (2 Years)
I am on that same wavelength. In the event that we ever produced that many games, it would rub me the wrong way to cannibalize hundreds or thousands of retail games. Plus, that jacks the price up. Good luck on this.
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#18
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 20:44
VUE(xpert)
Joined 2007/7/28
Great Britain
336 Posts
Long Time User (12 Years) App Coder
It'd be fantastic to have new connectors.

Unfortunately, over the years I have destroyed way more carts than anyone else :(
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#19
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 22:23
VB Gamer
Joined 2017/9/22
34 Posts
Long Time User (2 Years)
Quote:

MineStorm wrote:
It'd be fantastic to have new connectors.

Unfortunately, over the years I have destroyed way more carts than anyone else :(


So what you're saying is you'd like to donate to the cause? ;)

How many Mario's Tennis' souls have you destroyed... what's that worth to ya, hehe..... I start the bidding at $1000! :P
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#20
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/11 22:35
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (11 Years) Donator
I'm afraid that Mindstorm comes in 2nd to the destroying carts....
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