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#21
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/12 0:22
Nintendoid!
Joined 2004/5/28
196 Posts
Long Time User (14 Years)
animals! :D
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#22
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/10/14 10:22
Virtual Freak
Joined 2016/7/21
56 Posts
Long Time User (1 Year)
Quote:

S7AYONTARGE7 wrote:
I guess I'll spill the beans early, then. Sorry in advance if this seems like I'm hijacking the thread, but this will go hand in hand with Kevin's work:

I'm looking at getting connectors and cartridge shells produced. Devs and reproduction artists alike could purchase them in bulk for production runs of new games and of games that are too rare for most to buy in any reasonable capacity, and the destruction of donor carts would be a thing of the past.

The VB only sold 177k systems worldwide. Many of the games obviously sold less than even that. So even the most common game (Mario's Tennis) probably only sold about that much (as it was a pack-in in the USA, and most every VB owner probably bought it in Japan).

That's not a lot, and at the rate that homebrew titles will soon be produced thanks to a certain someone in our community (long live VUEngine!), I feel that relying on the destruction of retail carts will one day become infeasible.

I have contacts that have produced knock off Nintendo and Sega material that is the best quality around and is about as close to honest Nintendo and Sega parts as anyone has ever made (quality wise and when allowed by law, look wise), and at prices that are insanely cheap (systems/2 controllers/power/av as low as 14 bucks while still making a profit). With the connections they have in China, I honestly feel like it's a huge possibility both cart shells and board connectors could be reproduced at a reasonable cost for everyone in the community.

The reason I'm not having the whole cartridge produced, is because I don't want to kick Kevin below the belt. He's worked very hard to produce these boards, and deserves to be able to keep producing them for the community. If the only other two missing pieces can be provided by me, that would be the easiest solution... as far as I can see... unless the whole cart can be produced for peanuts. If that's the case, I'd contact Kevin directly (as I already have via email about other things), and talk it out with him before making any decision public.


*perks up*. Well, color me interested. Donor stuff has always been the worst part of VB repro-ing. You might also look into making pin connectors like those on the console itself - I regrettable had to salvage one from one of my VBs in order to make a dumper for VB games, and while that system had problems, it could have been repaired.
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#23
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/12/8 21:56
Nintendoid!
Joined 2016/12/15
USA
201 Posts
Long Time User (1 Year)
I've started the firmware on the programmer. In test phase now and adding features as I go. Looking like end of January given other builds in the queue. 16Mbit cart supported first and then I'll add the 128/256 cart support.

Attach file:



jpg  14261_59d1411938d35.jpg (74.88 KB)
14261_5a2afcae74ce8.jpg 749X574 px
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#24
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/12/9 2:57
PVB Elite
Joined 2011/4/27
USA
2067 Posts
Highscore Top10 1stHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCollection Top10Contributor#2 PosterLong Time User (7 Years) 30+ Game Ratings
It's oh so very exciting to see updates with this! :-)
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#25
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/12/9 3:01
PVB Elite
Joined 2013/6/17
Canada
997 Posts
Long Time User (5 Years)Top10 Poster10+ Game Ratings
Very cool to see indeed :)
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#26
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 2017/12/10 18:01
VUE(xpert)
Joined 2014/6/4
USA
492 Posts
Long Time User (4 Years) 20+ Game Ratings
You guys got me so excited! I could not have gotten a job at a better time so I can help support you guys how I can.
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#27
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 3/12 3:24
Nintendoid!
Joined 2016/12/15
USA
201 Posts
Long Time User (1 Year)
I've made some progress on this. I've blown my January date obviously. Other projects got in the way.

I can dump 16Mbit carts now and save them to a file. Tested them in an emulator and they're playable afterwards. I'll work on write now with the 16Mbit cart. Then move over to the 128Mbit cart.

I may move to an SD card approach also as doing this all over USB/FTDI is too slow.
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#28
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 3/12 6:42
Nintendoid!
Joined 2016/12/15
USA
201 Posts
Long Time User (1 Year)
I've also tested some original carts and can dump them. Tested WarioLand (16Mbit), Red Alarm (8Mbit), and Space Squash (4Mbit).

Shouldn't be an issue to dump any VB cart that is plugged in.

On to write functionality.
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#29
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 3/12 16:13
VUE(xpert)
Joined 2007/7/28
Great Britain
331 Posts
Long Time User (10 Years) App Coder
If you wanted to dump some carts, we could have loaned you the Community VB Dumperô

It's an adapted Retrode 2.
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#30
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 3/12 20:04
Nintendoid!
Joined 2004/5/28
196 Posts
Long Time User (14 Years)
Quote:

Benjamin Stevens schrieb:
It's oh so very exciting to see updates with this! :-)


yeah that is very cool. Looking forward to see more.
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