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#1
Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 4:12
Virtual Freak
Joined 2011/8/23
USA
57 Posts
Long Time User (8 Years)
I've been thinking, with the Wii U and 3DS's kind of disappointing sales, along with strong competition from smartphones and PCs, Nintendo might need to do a bit more than "innovating" the home and portable console as they have with Wii U and 3DS. Don't get me wrong they're good. But it's not enough anymore. So, what if Nintendo recognizes the excitement about devices like the Oculus Rift (Especially Playstation VR, a product made by Nintendo's competitor), and decides to make their own VR? I doubt they'd make it reminiscent of the VB in any way. I can imagine playing Nintendo games on a VR headset with a controller similar to the Wii remote and Nunchuk. Really it sounds kind of fun! What do you guys think?
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#2
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 17:11
Virtual Freak
Joined 2014/1/16
France
68 Posts
Long Time User (5 Years)
The future of gaming is in smartphones. Iwata was agaisnt that way, but now he's gone and Nintendo has started to approach this markey (first app sheduled for march 2016, partnership in Japan with a smartphone developper)

Such devices are now cheaper than handheld consoles.
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#3
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 18:07
PVB Elite
Joined 2011/7/1
Germany
1111 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

in3D wrote:
... with the Wii U and 3DS's kind of disappointing sales...


Actually, the 3DS sales numbers are far away from disappointing. By now (summing up all variations) it sold ~54 million units with sales numbers constantly increasing. It has a strong library of first- and third party games. For comparison, the SNES sold 49 million units, the N64 32 million. The 3DS of course is still going. It might not end up as successful as the GameBoy (118 million) but it is doing quite well.

Personally, I don't like mobile gaming, mostly because of the bad controls and low quality games. Most of the games are repetitive time-killer that aren't worth their low asking price. I hope Nintendo will never hit the "Free to play" market and rather deliver fun games at a fair asking price (like they always used to do).

While the Wii U is without any doubt not selling as well as the 3DS (10 million units) it is still outselling the XBOX One. It also has a very strong lineup of games, mostly first-party though.

As for the chances of a Nintendo-VR Console... I hope they won't do it. Nintendo always tried to differentiate themselves using harware innovations that would make the experience more fun. Personally, I think VR will fail the same way the Kinect failed.
Edited by thunderstruck on 2015/12/10 18:36
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#4
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 19:05
PVB Elite
Joined 2011/4/27
USA
2291 Posts
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Nintendo does seem to have a history of not trying to conform to what everybody else is doing until they see the financial success of what everybody else is doing. Thus, I do think that there would first have to be a VR unit made by somebody else that proves to be successful, before Nintendo would then do it more awesomely.
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#5
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 22:04
PVB Elite
Joined 2013/6/17
Canada
1152 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Quote:

Arvester wrote:
The future of gaming is in smartphones.


Oh god please no.
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#6
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/10 22:58
Virtual Freak
Joined 2011/8/23
USA
57 Posts
Long Time User (8 Years)
You're right thunderstruck, I was just basing that on how things were going back in the time of the price drop but I guess Nintendo caught back up. Is Kinect really a failure?
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#7
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/11 9:47
Virtual Freak
Joined 2014/1/16
France
68 Posts
Long Time User (5 Years)
Quote:

speedyink wrote:
Quote:

Arvester wrote:
The future of gaming is in smartphones.


Oh god please no.


I have the same opinion. Unfortunately, japanese market shows the future of gaming: absolutely *everything* is done via smartphones. Developers don't have to bother with complex development platforms, as smartphones are very generic and a player account can easily be moved from a device to another when the player buys a new phone. Plus, you won't sell a lot of handhelds when another device do the same thing + internet access + calling fonctions for the same quality and price. For now, the lack of physical buttons is the only drawback of smartphones when you are a gamer, but the gameplay is made to comply with tactile screen and casual players. 3DS sells because of dual screen and 3D function (and it's Nintendo).

The games are short and casual, so they don't cost much to develop. See Angry Birds, Candy Crush... little games, big income. Konami has already started to quit, their gym centers and mobile gaming are a lot more profitable than any Kojima production.
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#8
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/11 13:22
PVB Elite
Joined 2011/7/1
Germany
1111 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

in3D wrote:
Is Kinect really a failure?


If you look at the sales numbers of the original Kincet it was quite successful. It sold sold 8 million units in its first 60 days and has received the Guinness World Record of being the "fastest selling consumer electronics device". I think it sold something like 24 million units. The new Kincet (that came with the XBox One) didn't sell that well. It is hard to say if that is the Kincets fault or because it was bundled with the XBox One (which didn't sell that great). However, the XBox One sales doubled after removal of Kinect from the bundle.

The big problem with the Kinect (as a gaming device) is the low number of quality games. There have been some fun ones but it just couldn't make it's way into AAA titles. The reason for that is that big game developers would shy away from Kinect games because it would split their market. 24 millions seems allot but the xbox 360 sold 84 million units. So you can always sell more copies if you make the Kinect optional.

From that point of view making the Kinect mandatory for the XBox One was a good move. However, Microsoft couldn't pull it off. By now they even removed the Kinect support from the controller. There are also barely any games supporting it.

So while the Kinect was commercially successful it still failed to deliver. My guess is that VR will fail the same way. People (including me) will buy it because it is an cool idea but after a while it will fade away.
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#9
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/11 21:22
Nintendoid!
Joined 2006/11/16
140 Posts
Long Time User (12 Years)
Quote:

thunderstruck wrote:
If you look at the sales numbers of the original Kincet it was quite successful. It sold sold 8 million units in its first 60 days and has received the Guinness World Record of being the "fastest selling consumer electronics device". I think it sold something like 24 million units. The new Kincet (that came with the XBox One) didn't sell that well. It is hard to say if that is the Kincets fault or because it was bundled with the XBox One (which didn't sell that great). However, the XBox One sales doubled after removal of Kinect from the bundle.


To be fair, there was also huge interest in the scientific and hobbyist community, because it was the first time that such a high-resolution depth sensor came attached with such a low price tag. I know my department at university alone bought 20+ Kinects right when they came out.

cYa,

Tauwasser

P.S.: Nice to see you sober up between the first and second paragraphs *Kincet :P*
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#10
Re: Likelihood of new VR from Nintendo?
Posted on: 2015/12/11 22:36
PVB Elite
Joined 2013/6/17
Canada
1152 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Quote:
I have the same opinion. Unfortunately, japanese market shows the future of gaming: absolutely *everything* is done via smartphones. Developers don't have to bother with complex development platforms, as smartphones are very generic and a player account can easily be moved from a device to another when the player buys a new phone. Plus, you won't sell a lot of handhelds when another device do the same thing + internet access + calling fonctions for the same quality and price. For now, the lack of physical buttons is the only drawback of smartphones when you are a gamer, but the gameplay is made to comply with tactile screen and casual players. 3DS sells because of dual screen and 3D function (and it's Nintendo).

The games are short and casual, so they don't cost much to develop. See Angry Birds, Candy Crush... little games, big income. Konami has already started to quit, their gym centers and mobile gaming are a lot more profitable than any Kojima production.


Augh, I hate touch games. Even games I thought were good for touch screens, like Raiden Legacy, are vastly superior when I use a Bluetooth controller. You just can't beat physical controls.

As for VR, the Virtual Boy is good enough for me. I can't see myself buying into the actual VR headsets.
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