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#21
Re: Game idea & mockup thread
Posted on: 2015/1/14 18:43
PVB Elite
Joined 2012/7/9
USA
833 Posts
Top10 PosterLong Time User (7 Years) 20+ Game Ratings
Quote:

KR155E wrote:
Quote:

Benjamin Stevens wrote:
Quote:

thunderstruck wrote:
bigmak once offered me $16 if I would make VirtuaCop for Virtual Boy.


Dude... I would so double that offer...


And I am gonna double Ben's offer! :-) Or did you mean $16k, thunder?

Anyway, simplified to using pre-rendered backgrounds, Virtua Boy Copô doesn't sound that hard to make. Hmm...



It would be like the game that was attempted on R-Zone but will actually play well.
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#22
Re: Game idea & mockup thread
Posted on: 2015/1/14 19:32
PVB Elite
Joined 2011/7/1
Germany
1115 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

KR155E wrote:
Or did you mean $16k, thunder?


If that would have been the case we would all be playing Virtua Boy Cop by now and I would drive a new car.

Quote:

bigmak wrote:
He lies :P it was 16 dollars and some bbq sauce.


I actually found a store selling that sauce. But it costs 4 times the US price.
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#23
Re: Game idea & mockup thread
Posted on: 2015/1/14 19:33
VUE(xpert)
Joined 2010/10/23
Great Britain
385 Posts
10+ Game RatingsLong Time User (8 Years) Donator
Yeah a virtuacop game sounds like it could work, it could be in a style like thunders Mario combat.

Also i like the idea of a waverace style game, maybe similar to the game boy version but with 3d depth on things like course markers and the racers.
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#24
Re: Game idea & mockup thread
Posted on: 2015/1/18 23:14
VUE(xpert)
Joined 2011/7/3
USA
435 Posts
CoderContributorLong Time User (8 Years) App Coder40+ Game Ratings
Here's an Idea that I think the VB could actually do. A good friend of mine and an active member of the site (even though he actually denies it that he came up w/ this idea.) came up with a great idea of a split console game where it requires 2 systems linked w/ a link cable and has 2 differant views one is the strategist and the other the enforcer. One can make the stratgies and help the other out while the other goes in and does the dirty work. I thought that this was a great idea and now I'm sharing it w/ you...Thoughts
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#25
Re: Game idea & mockup thread
Posted on: 2015/1/19 1:59
PVB Elite
Joined 2013/6/17
Canada
1155 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Quote:

morintari wrote:
Here's an Idea that I think the VB could actually do. A good friend of mine and an active member of the site (even though he actually denies it that he came up w/ this idea.) came up with a great idea of a split console game where it requires 2 systems linked w/ a link cable and has 2 differant views one is the strategist and the other the enforcer. One can make the stratgies and help the other out while the other goes in and does the dirty work. I thought that this was a great idea and now I'm sharing it w/ you...Thoughts


Hey, that sounds like an awesome idea! I like that it takes advantage of the fact you each have your own personal screen. I can see lots of games of this style, maybe a tank game where one person mans the turrets and the other controls the driving. Or even a Mario Kart kind of game (Double Dash specifically) where one has a forward view and drives, and the other is looking backwards(or can scroll sideways) with a crosshair, and fires at the other racers.
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#26
Re: Game idea & mockup thread
Posted on: 2015/1/24 17:32
Nintendoid!
Joined 2012/8/5
USA
117 Posts
CoderLong Time User (7 Years) PVBCC 2013 3rd
I have an idea for a game. This was inspired from the old missle command game. (You remember the lines streaking down from the top of the screen and your defending cities on the ground). So very similiar idea but with a VB twist. My idea is a game called Meteor Defender VB (Just in case Meteor Defender is already taken:)). You operate a lateral moving turret in first person view. In front of you are cities that need to be defended. Falling from the sky are meteors and by moving your turret left and right and moving the cross hairs of the gun up and down it's your job to protect all the cites. It would be very arcade like in style in that it would get progressively more difficult to defend as you advance through the levels. Perhaps even a survival mode for highscore compitetions that would just increase in difficulty until it's basically impossible to go any further. All with wireframe graphics, perhaps some simple animations (like cities on fire, exploding meteors, etc..), high score screens after each level keeping track of accuracy giving bonuses for each city that survived the onslaught. But something that is fun to play, relatively easy to make and shows off a little of what the virtual boy can do.

If I was really ambitious I'd even attach a screen shot of that game from mednafen if it was a work in progress :)

Attach file:



png  Screenshot from 2015-01-24 11:31:09.png (8.51 KB)
2915_54c3c8f255bf2.png 768X476 px
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#27
Re: Game idea & mockup thread
Posted on: 2015/1/24 17:46
VUE(xpert)
Joined 2010/10/23
Great Britain
385 Posts
10+ Game RatingsLong Time User (8 Years) Donator
That does sound like a fun game, I love arcade style games, simple, fun and addictive! And a screenshot too, Very exciting.
Nice work Greg.
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#28
Re: Game idea & mockup thread
Posted on: 2015/1/24 20:16
PVB Elite
Joined 2013/6/17
Canada
1155 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Nice idea Greg! I love that you even came prepared with a screenshot =P
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#29
Re: Game idea & mockup thread
Posted on: 2015/1/27 15:53
Administrator
Joined 2000/1/8
Germany
2515 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Nice one Greg, I was hoping for posts like yours to pop up. :)
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#30
Re: Game idea & mockup thread
Posted on: 2015/1/29 0:09
VUE(xpert)
Joined 2011/4/8
Great Britain
417 Posts
Long Time User (8 Years)
I'd love to see another 2D Action Platformer like this.

I didn't make it, was a Gameboy style mockup I saw on PixelJoint once and recoloured for VB at the time.

Attach file:



png  IMG_01131_zpsb3e4dabe.png (8.32 KB)
1_5b4f65196b961.png 750X357 px
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