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#51
Re: Hyper Fighting
Posted on: 2013/8/27 21:53
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
my keyboard is not responding on that Mednafen Version.
How can i get that working?
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#52
Re: Hyper Fighting
Posted on: 2013/8/28 1:14
Newbie
Joined 2013/8/25
3 Posts
CoderLong Time User (6 Years)
The main reason for the emu check was to force you to test the game on real hardware and report bugs if you find any. There were no complaints, so I assume it's working as it should. In future versions there won't be any emu checks anymore.

Dasi is right, the graphics are from the arcade version, and only the music is from the PC Engine version.
By the way, with the tools provided by MK, it wasn't that hard to create this mod.
So if you like this game and want to support this and MK's other projects, I would suggest making a donation to him.
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#53
Re: Hyper Fighting
Posted on: 2013/8/28 2:07
Newbie
Joined 2013/8/28
1 Posts
Long Time User (6 Years)
Quote:

Dasi is right, the graphics are from the arcade version, and only the music is from the PC Engine version.
By the way, with the tools provided by MK, it wasn't that hard to create this mod.
So if you like this game and want to support this and MK's other projects, I would suggest making a donation to him.


Link to MK's site?
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#54
Re: Hyper Fighting
Posted on: 2013/8/28 5:20
Nintendoid!
Joined 2007/12/14
169 Posts
CoderLong Time User (11 Years) App Coder
Hi Mr. Anon, just have one question: what Hz are the sound effects sampled at?
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#55
Re: Hyper Fighting
Posted on: 2013/8/28 15:02
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
So i think we see Mortal Kombat 1 and 2 soon on VB ;)
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#56
Re: Hyper Fighting
Posted on: 2013/8/28 20:16
PVB Elite
Joined 2011/7/1
Germany
1118 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

Fire-WSP wrote:
So i think we see Mortal Kombat 1 and 2 soon on VB ;)


In case M.K.s mysterious converting tools are released this might actually happen.
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#57
Re: Hyper Fighting
Posted on: 2013/8/28 20:29
VUE(xpert)
Joined 2010/2/15
Netherlands
250 Posts
Long Time User (9 Years)
Quote:

Mednafen wrote:
In case anyone wants to try it out on an emulator.

I love you.

What's different about that version of Mednafen that makes the sound (and the game) work? I'm noticing the sound of this demo works well in it, but all other audio-related homebrew I have still seems to have audio that runs too fast.
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#58
Re: Hyper Fighting
Posted on: 2013/8/28 20:51
PVB Elite
Joined 2011/7/1
Germany
1118 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

Mr.Anon wrote:
The main reason for the emu check was to force you to test the game on real hardware and report bugs if you find any. There were no complaints, so I assume it's working as it should. In future versions there won't be any emu checks anymore.


The only thing I noticed is that if you are standing really close to your opponent he won't be able to hit you. All of his punches go right though you. The AI is smart enough to notice this and makes a jump back after a while.
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#59
Re: Hyper Fighting
Posted on: 2013/8/29 2:02
VB Gamer
Joined 2008/8/31
Germany
41 Posts
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Quote:

blitter schrieb:
Hi Mr. Anon, just have one question: what Hz are the sound effects sampled at?


He used 4-bit audio sampled at 8000 Hz.

Quote:

tomaitheous schrieb:
Quote:

Dasi is right, the graphics are from the arcade version, and only the music is from the PC Engine version.
By the way, with the tools provided by MK, it wasn't that hard to create this mod.
So if you like this game and want to support this and MK's other projects, I would suggest making a donation to him.


Link to MK's site?


Threre is no website.

If someone wants to make a donation (send me a PM), I would appreciate it.
As a bonus all donators will get a thanks in the game credits and in the future they will also get beta versions of my vb games/projects long before I release them.
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#60
Re: Hyper Fighting
Posted on: 2013/8/29 23:26
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (12 Years) Donator
PM sent
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