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#11
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/3 23:12
PVB Elite
Joined 2011/7/1
Germany
1109 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
I looks really really great. The music reminds me of game hero (which is not a bad thing). I searched for star wars midis when you asked me to look into your sound code but I could find one that worked well with my current converter. Maybe composing the music from the scratch is the better way to do it. As soon as I'm done with Faceball I will publish my converter and the Midi player code. It is about time.
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#12
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/3 23:37
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (11 Years) Donator
I luv all the stuff that's been going on with the vboy :)
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#13
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/4 0:46
Nintendoid!
Joined 2007/12/14
169 Posts
CoderLong Time User (11 Years) App Coder
My mind went one place when I saw this:

https://www.youtube.com/watch?v=zSwul6HaGag ;)

Keep it up! Can't wait to see what comes of this tech!
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#14
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/4 3:43
VUE(xpert)
Joined 2011/7/3
USA
435 Posts
CoderContributorLong Time User (8 Years) App Coder40+ Game Ratings
Who could of ever forgotten this gem of vector graphics. Also as mentioned before on PVB there was a release of Empire Strikes Back. First we see Arwings, then Marquees and the start of a trench battle. What's next a wireframe Samus Aran clad in Red and black.
Don't give up Greg.....Very Impressive.
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#15
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/4 11:50
PVB Elite
Joined 2008/11/10
Great Britain
507 Posts
ContributorLong Time User (10 Years)
Excellent work Greg.
I have only just looked at the vid Ben posted, will try it on hardware soon, but what i have seen looks great. I love wireframe & vector graphics, so this made me smile, thanks fella.
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#16
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/6 1:14
PVB Elite
Joined 2003/7/26
USA
1464 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
BRILLIANT!

Now, just replace the TIE fighters with Zero Racers and make a track that bends
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#17
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/6 15:10
VUE(xpert)
Joined 2011/7/3
USA
435 Posts
CoderContributorLong Time User (8 Years) App Coder40+ Game Ratings
The Force is with you Greg... Always.

Just wondering Greg, not criticisim. But since your dealing w equasions in direct draw could you draw circles for the cockpits instead of diamonds. A circle would only get smaller and larger. it seems that a circle would be easier to calculate and render I'm no programmer just an artist here so I really don't know what I'm talking about. But hey Greg am I even close.
Edited by morintari on 2013/3/6 15:44
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#18
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/6 21:12
PVB Elite
Joined 2011/7/1
Germany
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Holy shit, this looks great in 3D.
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#19
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/6 22:35
Nintendoid!
Joined 2012/8/5
USA
117 Posts
CoderLong Time User (7 Years) PVBCC 2013 3rd
Quote:

morintari wrote:
The Force is with you Greg... Always.

Just wondering Greg, not criticisim. But since your dealing w equasions in direct draw could you draw circles for the cockpits instead of diamonds. A circle would only get smaller and larger. it seems that a circle would be easier to calculate and render I'm no programmer just an artist here so I really don't know what I'm talking about. But hey Greg am I even close.


The answer is yes it is possible. But currently all my objects are arrays of x,y,z coordinates. So my draw function simply draws lines between all the points just like a big connect the dots. However it would be possible to add equations for other types of processing it would just require a storage format capable of "storing" the equations or more specifically the values of the equation and which equation to use and then putting them all back together as a game entity along with the "connect the dots" format. On the upside I have written a wavefront OBJ file parser so I can create objects in something like blender or 3D Studio and export to an OBJ file and generate VB code for my functions. The downside is that the VB is not capable of rendering very many lines in a single frame so the polygon/line count has to be really really low.
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#20
Re: Wireframe Graphics and Sound demo
Posted on: 2013/3/6 22:56
Nintendoid!
Joined 2012/8/5
USA
117 Posts
CoderLong Time User (7 Years) PVBCC 2013 3rd
Quote:

thunderstruck wrote:
Holy shit, this looks great in 3D.


Yea I thought it would look pretty good. Like I said earlier my line function is able to plot parallax on a pixel by pixel bases so the 3d effect is about as good as I think I can make it. The trick is just finding the limits that don't give everybody a headache while trying to look at it.
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