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#231
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:15
VUE(xpert)
Dabei seit 17.09.2005
USA
312 Beiträge
Long Time User (14 Years)
Zitat:

Benjamin Stevens wrote:
Zitat:

jrronimo wrote:
I realize this is a bit off topic, but has anyone ever made and/or tested a link cable? It probably wouldn't be too difficult to make a simple Pong clone where you see your paddle from behind and you see the other player's paddle off in the distance to test it...


Oh yes... DogP made some link cables a while ago and even released some VB homebrew games that support it.


ooOOOooo! Sounds like I need to hunt through the dev section!
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#232
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:25
Nintendoid!
Dabei seit 22.01.2013
USA
198 Beiträge
Long Time User (6 Years)
Zitat:

Benjamin Stevens wrote:

If someone who is willing to share the ROMs with everyone ever gets their hands on them, then Zero Racers and/or Dragon Hopper could be released someday, but right now, these are the lost "Holy Grails" of Virtual Boy games that people are still hoping and/or searching for.
Very cool. I don't doubt that eventually they'll surface, "if the world don't end first". Those who have them know what they are and how coveted.

Zitat:
"Faceball," which was made by Bullet-Proof Software and released online recently (check out the top story on the front page) does not have a two-player option. However, DanB is currently working on a homebrew title similar to Faceball called "Ballface," and he said that he hopes to add 2-player support to the game, so we will have to wait and see if that happens. You can download a working demo of this still unfinished game and find out more information about it here:

http://www.planetvb.com/modules/newbb ... t_id=21418#forumpost21418
I have two consoles I bought new (when they were dumping them), I could do that; I'll look forward to it. Hope to be able to buy a "Flash-Boy" --- I'd like to make memory cards for it, so that I can just swap games without having to actually download each time. Some of the "home-brews" sound good --- anyone have favorites there?

BTW, what was the "Bound High" fiasco? I was a member of Ferry's webpage for a long time, but got distracted for awhile; missed that story...
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#233
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:33
PVB Elite
Dabei seit 27.04.2011
USA
2293 Beiträge
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Zitat:

vb-fan wrote:
Some of the "home-brews" sound good --- anyone have favorites there?

BTW, what was the "Bound High" fiasco? I was a member of Ferry's webpage for a long time, but got distracted for awhile; missed that story...


Some very good and completed homebrew titles that you should try are:
BLOX
BLOX 2
Fishbone
Soviet Union 2011
Tron (I think it is very fun)
VB Racing (technically not finished but very playable)
VUE Snake

Not sure what the "fiasco" is about Bound High! Whether it deals with all of the drama that occurred before and immediately after its online release or whether it deals with the current selling of the game here: http://www.uncletusk.com/catalog/17
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#234
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:38
Nintendoid!
Dabei seit 22.01.2013
USA
198 Beiträge
Long Time User (6 Years)
Zitat:

Benjamin Stevens wrote:
Zitat:

jrronimo wrote:
I realize this is a bit off topic, but has anyone ever made and/or tested a link cable? It probably wouldn't be too difficult to make a simple Pong clone where you see your paddle from behind and you see the other player's paddle off in the distance to test it...


Oh yes... DogP made some link cables a while ago and even released some VB homebrew games that support them.

Check out this page:
http://www.planetvb.com/modules/games/?hg

and his homebrew titles: 3D BattleSnake and Tic Tac Toe
Shouldn't be too hard to do. I made my own joysticks back when the TI-99-4A was popular. Is there a technical section here with schematics and pinouts? (Haven't figured out this site yet.) Ferry Grodjnik (I'm sure I'm mispelling his last name) had some detailed stuff; can't find his site anymore. I used it in the "cart copier project" (didn't actually get it to copy). But I have a neat extension cable, and an "inline cart connector" --- plugs into the "extended cart with zif socket"...

PS --- thank you very much for the recommends; hope to get a "flashboy", and see about making it adaptable for flash-card swaps...
Bearbeitet von vb-fan am 23.01.2013 18:51:13
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#235
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:43
VUE(xpert)
Dabei seit 17.09.2005
USA
312 Beiträge
Long Time User (14 Years)
Zitat:

vb-fan wrote:
Zitat:

Benjamin Stevens wrote:
Zitat:

jrronimo wrote:
I realize this is a bit off topic, but has anyone ever made and/or tested a link cable? It probably wouldn't be too difficult to make a simple Pong clone where you see your paddle from behind and you see the other player's paddle off in the distance to test it...


Oh yes... DogP made some link cables a while ago and even released some VB homebrew games that support them.

Check out this page:
http://www.planetvb.com/modules/games/?hg

and his homebrew titles: 3D BattleSnake and Tic Tac Toe
Shouldn't be too hard to do. I made my own joysticks back when the TI-99-4A was popular. Is there a technical section here with schematics and pinouts? (Haven't figured out this site yet.) Ferry Grodjnik (I'm sure I'm mispelling his last name) had some detailed stuff; can't find his site anymore. I used it in the "cart copier project" (didn't actually get it to copy). But I have a neat extension cable, and an "inline cart connector" --- plugs into the "extended cart with zif socket"...


I know for a fact that there are pinouts and diagrams for a VB link cable. I'm sure I've got 'em stashed at home, though I'm also positive they're here on the site somewhere. I imagine the biggest "problem" is the custom connector, but that shouldn't be too impossible to deal with.
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#236
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:43
Nintendoid!
Dabei seit 22.01.2013
USA
198 Beiträge
Long Time User (6 Years)
What was the drama associated with the release? (Someone on this thread said the words "ebay fiasco"; people paying too much on ebay?)

I secretly daydreamed about going to the 1995 convention where all three prototypes were displayed, and having a VB console with a covert rom-copier hidden inside. Imagine plugging in the Dragon-Hopper or Zero Racers cart, and the whole game gets vacuumed into a static Ram...

:-P
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#237
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:46
VUE(xpert)
Dabei seit 17.09.2005
USA
312 Beiträge
Long Time User (14 Years)
Zitat:

vb-fan wrote:
What was the drama associated with the release? (Someone on this thread said the words "ebay fiasco"; people paying too much on ebay?)

I secretly daydreamed about going to the 1995 convention where all three prototypes were displayed, and having a VB console with a covert rom-copier hidden inside. Imagine plugging in the Dragon-Hopper or Zero Racers cart, and the whole game gets vacuumed into a static Ram...

:-P


Heh, wouldn't that be nice?

There was someone that bought a copy of Bound High from Uncle Tusk that tried to turn it around on eBay for an inflated price. They were reported by forum members here since it's against eBay's Terms of Service to sell reproduction cartridges or since the carts are made using someone else's IP or something like that. The seller was upset since they legally purchased the game and wanted to sell it, and make money off it, but the enthusiasts here felt like it was a crummy move since the repro is made /for/ the fans. It's... a messy situation.
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#238
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 18:49
Nintendoid!
Dabei seit 22.01.2013
USA
198 Beiträge
Long Time User (6 Years)
Zitat:
I know for a fact that there are pinouts and diagrams for a VB link cable. I'm sure I've got 'em stashed at home, though I'm also positive they're here on the site somewhere. I imagine the biggest "problem" is the custom connector, but that shouldn't be too impossible to deal with.


For my "inline cart connector", I got appropriate sized pins, put them in a cart, and ran epoxy over them; then coated the cart with a film of paraffin and molded epoxy putty into a "U" --- very nice inline connector, perfectly shaped and keyed. Made the connector for my PCMCIA laptop modem similarly; the "vb link" custom connector can easily be done the same way.
Bearbeitet von vb-fan am 23.01.2013 20:39:31
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#239
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 19:10
PVB Elite
Dabei seit 27.04.2011
USA
2293 Beiträge
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Zitat:

vb-fan wrote:
Ferry Grodjnik (I'm sure I'm mispelling his last name) had some detailed stuff; can't find his site anymore.


I can't get the main page of virtual-boy.org to load up, but the sub-pages of his site can still be found and loaded up by using Google search. Not sure what has happened to the main page of his site.
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#240
Re: OFFICIAL Bound High Complete with Cartridge, box, and manual RELEASE INFO!
Geschrieben am: 23.01.2013 19:22
PVB Elite
Dabei seit 27.04.2011
USA
2293 Beiträge
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Zitat:

vb-fan wrote:
What was the drama associated with the release? (Someone on this thread said the words "ebay fiasco"; people paying too much on ebay?)


There was also an earlier Ebay fiasco associated with Bound High! before the most current one:

Before Bound High! was released online for everyone to play for free on May 3rd, 2010 (http://www.planetvb.com/modules/news/article.php?storyid=301), there were people who secretly had buggy versions of the ROM, and they would put these buggy versions of Bound High! on FlashBoys and then try to auction them off on Ebay for very high prices, which worked for them as long as not very many people could play the game at all. The main reason why Bound High! took a while to get its online release is because PVB had expert programmers who were working on trying to fix the bugs, so that everybody could play the fully complete and fully functional game for free, but while they were working on this, there were the profit-seekers trying to make as much money off of the buggy version of the ROM that had somehow made its way into the hands of private collectors. Of course, once Bound High! was publicly released online, this then made a lot of the private collectors upset, because they could no longer sell their FlashBoys with buggy Bound High!, or sell just the buggy ROM via secret e-mails and payment exchanges, for large profits anymore, thus all the drama.
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