Well, there are still allot of sprites missing for stuff like the highscore screen. Also we could do multiple levels with different looks. This would mean more sprites for backgrounds, enemies and a level select screen.
However, If you don't want to spent time on this I will just publish the latest version with just one level. It's up to you.
don't worry. I actually man the first level. Most of the sprites for that satge are finished. And i know me make other levels as well i'm working on the secound level know anyway. so everything is fine. VB
I have invested allot of time in this lately even though this wasn't plant at all. However, I have build a first demo-level that includes all enemies so far. All enemies have swimming- and kill-animations. The collision detection also seems to work for all of them. The game ends if properly if the player is killed or the end is reached. More important the level resets properly which means it can be started over and over again. I also added a score that counts up if a victim fish is killed.
I think I fixed all glitches and bugs so far. On top of that there are hundreds of changes under the surface. I programmed everything pretty generic so it is not a big deal to build longer level with multiple enemies. However, I didn't test it on hardware lately so I may encounter more issues there. Also the game always seemed to behave pretty well with a larger number of enemies on hardware this may have changed after the recent changes.
Some stuff that is still missing is: - The Gameover screen - The Level select screen - Persistence of Scores - A highscore screen (maybe this will be part of the level select screen) - The real Level 1 - Level 2, 3 and 4 - The credit screen - Other stuff
Right now I am waiting for Ben to clean up some of the existing sprites. As soon as this is done (and integrated) I will release a new demo.
Tested it on hardware yesterday and it works surprisingly well. Due to me being stupid Ben has to redraw some sprites. As this takes some time the demo release will be delayed. I will take care of the level-select screen in the meantime.
OK, I added a pretty cool stage-select menu. While doing that a Bug popped up that seemed to randomly produce graphical glitches. I hunted it down and finally fixed it some minutes ago but it took a pretty long time. The stage-select menu is not completely done but I think it is ok for now.
I also added a second stage. I used sprites from a well known game. I bet you guys will like it. Similar to stage 1 there is only one short demo level but it can be easily extended.
I also got some more background sprites from Ben. I will use those for level 3.
I invested pretty much all of my free time into this game lately. However, I will have to slow down (mainly because Assassins Creed 3 should arrive in a couple of days). I guess I will continue as soon as I get the new fish-sprites from Ben.
- I added the adjustment screen - I added splash screen for the demo - I added the Gameover screen - I added the level select screen - I persist the of scores to the SRAM now - The game checks if valid scores exist and clears the SRAM automatically - The scores are displayed as part of the level select screen - Scores seem to persist well on emulator and hardware
As soon as I added the latest Sprites of Ben I will publish a demo. However, I won't be working on this for a week (maybe longer). So don't expect anything soon.