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#1
Demos, why?
Posted on: 2011/2/14 3:43
VUE(xpert)
Joined 2007/10/27
Sweden
417 Posts
ContributorLong Time User (12 Years) 40+ Game Ratings
Can people stop making demo after demo and finish the games they started?
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games

Ok if you need 1+ year to finish a game because you only make vb games on your free time but finish the game please

What is the point to see games like vb mario, mario kart vierual cup... if they will never be finished

If you cant finish a game then maybe you should make smaller games like vue snake, tron, tic-tac-toe...
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#2
Re: Demos, why?
Posted on: 2011/2/14 9:40
VUE(xpert)
Joined 2010/10/22
Sweden
343 Posts
ContributorLong Time User (9 Years) 30+ Game Ratings
I feel the same way in that I would want to see more finished games. But I do understand the difficulty of programming and the time it takes. I don't know what the creator of Mario Kart VB is doing on the project now...

Right now I'm hoping for Capitan Sevilla and Castle of Doom to get finished. If those were finished and polished, especially Sevilla, they could be better than quite a few of the official licensed games!
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#3
Re: Demos, why?
Posted on: 2011/2/14 15:10
PVB Elite
Joined 2008/12/28
Slovenia
631 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (10 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Maybe you would see more VB games if you gave authors feedback for their creations. I don't want to sound like a whiner, but after I released the final version of Soviet Union 2010 I got virtually zero feedback. By telling game authors where they made a mistake or where they succeeded, or giving them (realistic) ideas, you motivate them.
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#4
Re: Demos, why?
Posted on: 2011/2/14 15:30
VUE(xpert)
Joined 2010/10/22
Sweden
343 Posts
ContributorLong Time User (9 Years) 30+ Game Ratings
^ True.

I played Soviet Union 2010 in flashboy and it had some glitches. Dunno if it has that in emulator or not. I liked it about as much as I like any 2D schmup, which is not very much. But thats me, it's just not a genre I enjoy. But I did like the whole soviet union concept, I think its funny.
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#5
Re: Demos, why?
Posted on: 2011/2/14 20:53
VUE(xpert)
Joined 2010/2/15
Netherlands
250 Posts
Long Time User (9 Years)
Quote:

akumie wrote:
Can people stop making demo after demo and finish the games they started?
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games

Ok if you need 1+ year to finish a game because you only make vb games on your free time but finish the game please

What is the point to see games like vb mario, mario kart vierual cup... if they will never be finished

If you cant finish a game then maybe you should make smaller games like vue snake, tron, tic-tac-toe...

Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you'll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.

Don't blame the devs. They're just doing it for fun. There's so many demos and betas lying around in ANY dev scene it's not even worth mentioning.
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#6
Re: Demos, why?
Posted on: 2011/2/15 5:15
Virtual Freak
Joined 2011/1/21
USA
57 Posts
10+ Game RatingsLong Time User (8 Years) Top Donator: 2nd
Well if it makes you feel any better, I definitely won't be posting anything up until I'm much further a long into a game myself. Though mostly that's because I go mad style ADD and constantly switch around what projects I work on.. resulting in not much actually getting fully completed.. eh he he he.. aye.
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#7
Re: Demos, why?
Posted on: 2011/2/15 6:15
VUE(xpert)
Joined 2006/9/29
USA
267 Posts
CoderLong Time User (13 Years) PVBCC 2010 3rd
Quote:

DaVince wrote:
Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you'll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.

That's exactly how I feel. I am working on a game (VB Gradius clone), but I have other projects I want to move on to, and I know I won't finish this one if I do, so I keep telling myself to finish it, but I'm almost finding it boring at this point... It'll probably get done eventually, but in the meantime I've got school and other hobbies, not to mention that I still enjoy playing games more than making them...
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#8
Re: Demos, why?
Posted on: 2011/2/16 2:14
VUE(xpert)
Joined 2007/10/27
Sweden
417 Posts
ContributorLong Time User (12 Years) 40+ Game Ratings
well if you cant finish a game jus give the game code to someone that will
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#9
Re: Demos, why?
Posted on: 2011/2/16 22:40
PVB Elite
Joined 2010/1/5
Sweden
560 Posts
Long Time User (9 Years) Donator30+ Game Ratings
I don't mind the demos at all - everyone should do it - bigger chance to get that finished game in the future if people practice some first.
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#10
Re: Demos, why?
Posted on: 2011/2/17 0:12
VUE(xpert)
Joined 2010/2/15
Netherlands
250 Posts
Long Time User (9 Years)
Quote:

akumie wrote:
well if you cant finish a game jus give the game code to someone that will

That's a good mentality; release the source when you don't think you'll finish it. Unfortunately, most of those projects aren't picked up because ultimately it was your own idea and only you are familiar with the code you have written. Someone else would really have to be interested or find your project a really nice idea, and at the same time they'll have to be (almost) as skilled as you to actually go and work on the code.

Heck, homebrew suffers this the most. How many betas of emulators on several different systems are out there? How many have ever reached 1.0? Especially on the GBA and NDS there's a lot of imperfect 0.x versions like that. Some have source code, but there is a "lack of interest" to continue the project (even though lots of people may like and use it).
Of course, emulators are a bit more complicated than most regular games.
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