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#181
Re: Project VBoot
Posted on: 2013/10/29 20:31
VUE(xpert)
Joined 2005/9/17
USA
312 Posts
Long Time User (14 Years)
Quote:

vb-fan wrote:
Anyone know how big a Micro-SD it will support? Seems a no-brainer to make it full 32g. As they say in the funner social circles, "the more the merrier"...


32 GB seems like supreme overkill. Virtual Boy games are what, 2 MB max? so, 512 games per 1 GB... times 32 GBs... which is 16,000 games, haha. Not that I don't want more games, but that seems a *tad* optimistic to me. ;)

Then again, as memory prices fall, it can be hard to find anything less! Or if someone makes an mp3 player for VB and you want to lug yours around as the supreme mp3 player, that'd be pretty cool. :)
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#182
Re: Project VBoot
Posted on: 2013/10/30 4:00
Nintendoid!
Joined 2007/12/14
169 Posts
CoderLong Time User (12 Years) App Coder
I wouldn't jump to conclusions so quickly... the commercially released ROMs topped out at 2MB, but the VB itself can address well more than that in the cartridge address space. Personally I have plans for much larger games given enough space and cartridge hardware to support it.
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#183
Re: Project VBoot
Posted on: 2014/1/13 17:29
VUE(xpert)
Joined 2007/7/28
Great Britain
336 Posts
Long Time User (12 Years) App Coder
Anyone know what's happened to his page ?

http://brennanthl.wordpress.com/project-vboot/
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#184
Re: Project VBoot
Posted on: 2014/1/13 18:30
PVB Elite
Joined 2010/1/5
Sweden
560 Posts
Long Time User (9 Years) Donator30+ Game Ratings
I'm guessing someone didn't pay the annual fee? Don't know how it works...

Server crashed?

It was possibly taken down by the author.
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#185
Re: Project VBoot
Posted on: 2014/1/13 19:42
Administrator
Joined 2000/1/8
Germany
2518 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Looks like he has taken down all content. That's not good. :(
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#186
Re: Project VBoot
Posted on: 2014/9/23 1:58
PVB Elite
Joined 2003/7/26
USA
1465 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
Since Brennan seems to have given up on this, someone may want to adapt this to the VB:

http://hackaday.io/project/1507-USB-MegaDrive-DevKit

Like the VBoot, it's a cart based on an FPGA with an SD slot, but it also includes a USB port to allow runtime debugging using GDB. Another distinctive feature is its use of SDRAM, instead of SRAM, to emulate the ROM, which should be much cheaper. In fact, he claims one of these can be built for $40 (although that probably assumes you already have the JTAG programmer, etc.).

Obviously, the firmware will have to be ported to/rewritten for the NVC in VB, but that shouldn't be too hard.

(BTW, Brennan, if I'm wrong, please do speak up and let us know!)
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#187
Re: Project VBoot
Posted on: 2014/9/23 9:03
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Cool link RP. I've been working on a project like this on and off for a while now... if I can get some of my other open projects finished up, I'd dedicate a good chunk of time to it. The VB cart really is quite a bit smaller than the Genesis cart though, so it'll be much more dense, and I'd guess at least 4 layers (I'd want it all to fit inside a standard sized cart).

DogP
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#188
Re: Project VBoot
Posted on: 2014/9/23 23:24
PVB Elite
Joined 2003/7/26
USA
1465 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
Quote:

DogP wrote:
(I'd want it all to fit inside a standard sized cart).


This is not a requirement for me, personally. Look at the official development carts for SNES, GB, Jaguar... even the VB: usually giant, bare PCBs covered with socketed DIPs and sprouting ribbon cables. Sometimes there's half a case to make it line up with the cart slot.

As long as it's not so heavy it tries to unplug itself or snap a connector off, I'm fine with any of the above.
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#189
Re: Project VBoot
Posted on: 2014/9/24 4:05
Nintendoid!
Joined 2007/12/14
169 Posts
CoderLong Time User (12 Years) App Coder
My only request is the ability to fill the VB's entire ROM address space. I don't care what it looks like; I want a flash cart that I can use to build larger games. :)
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