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#61
Re: GoSub 2
Posted on: 2010/8/13 1:40
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Joined 2008/4/26
USA
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Correct me if I'm wrong, but there's about 3,125 different combinations of those letters. Even if there's far fewer combinations than that, I figure it will still be good enough for a project with around 50 or 60 different levels. I did think up of BOGUS by myself, it's the password for level 5. Here's all the different passwords so far (I also made a new level 7.) I kinda ran out of fun combinations (as you can see by level 7's), so if any one has any others, you can help me out
02 - GUBSO
03 - OBUGS
04 - BUSGO
05 - BOGUS
06 - USBOG
07 - OUGSB
Also, I switched to displaying the passwords on the screen above right hand corner instead of a description of the level.

Attach file:


vb g2.VB Size: 256.00 KB; Hits: 124
c g2.c Size: 15.22 KB; Hits: 147
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#62
Re: GoSub 2
Posted on: 2010/8/13 4:04
PVB Elite
Joined 2003/7/26
USA
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Quote:

VirtualChris wrote:
Correct me if I'm wrong, but there's about 3,125 different combinations of those letters.


You're wrong

If you include things like "OOOOO" and "GBGBG" there are 3125, but if you only use each letter once, there are:

5 * 4 * 3 * 2 * 1 = 120 permutations

Also, I hereby submit "BOUGS" for your consideration
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#63
Re: GoSub 2
Posted on: 2010/8/13 4:21
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Joined 2008/4/26
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That's what I meant. Like DaVince said, it would be kind of easy to pick out passwords at random that way if there are 63 levels and 124 different combinations.

EDIT: On second thought, maybe I'll just stick with my original 32 levels. 63 sounds like too much for right now, and if I wanted to get this done by Halloween (so it can go in the competition), I'd have to average a maze a day, which I don't really think I can do. So a possible 32 out of 125 means about a 25% chance of someone getting a correct password, right? I hope that's a low enough number.
Edited by VirtualChris on 2010/8/13 4:32
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#64
Re: GoSub 2
Posted on: 2010/8/13 17:06
VUE(xpert)
Joined 2010/2/15
Netherlands
250 Posts
Long Time User (9 Years)
32 levels is fine, I think. I also think you should use letters multiple times (like BOGOB), makes them more difficult to guess. :)
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#65
Re: GoSub 2
Posted on: 2010/8/14 1:24
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Joined 2003/7/26
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Well, since you've broadcast the code selection criteria (or is it just the one criterion?) to your game's entire audience, there's probably a 100% chance that they'll be easily guessed... given enough time and desire on the user's part.

Also, there are 120 combinations. Not 124, not 125, 120. Period.
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#66
Re: GoSub 2
Posted on: 2010/8/14 12:57
VUE(xpert)
Joined 2007/10/27
Sweden
417 Posts
ContributorLong Time User (12 Years) 40+ Game Ratings
I think you should not write the other passwords for level 7+ here but instead do so every level you win in the game you get 1 password
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#67
Re: GoSub 2
Posted on: 2010/9/14 8:09
PVB Elite
Joined 2008/4/26
USA
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After a one month break, I'm back working on this again. And I'm going to post it to the VB 2010 Homebrew Contest on Halloween night no matter how many levels it has. Right now there's 10, but I'm no longer going to attach ROMS.
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