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#61
Re: Castle of Doom
Posted on: 2011/1/28 19:27

Joined 2008/4/26
USA
-1 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I've simplified the code in hopes that this helps. I've also added useful variable names instead of just letters.

Attach file:


c cd.c Size: 15.02 KB; Hits: 256
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#62
Re: Castle of Doom
Posted on: 2011/1/28 19:35

Joined 2008/12/28
Slovenia
-1 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (11 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Thanks!

I was too busy to make any real progress recently, but I did manage to rename some variables and even remove unused ones. I guess I'll just replace existing paragraphs of code with your simplified ones, because I admit I managed to screw things up in some places.

How is array theory going?
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#63
Re: Castle of Doom
Posted on: 2011/2/8 5:07

Joined 2008/4/26
USA
-1 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I think I've fixed it! Try this.

Attach file:


vb cd.VB Size: 512.00 KB; Hits: 191
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#64
Re: Castle of Doom
Posted on: 2011/2/15 19:41

Joined 2008/12/28
Slovenia
-1 Posts
Highscore Top ScoreHighscore Top ScoreCoderContributor10+ Game RatingsLong Time User (11 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
It's definitely better. Care to post the source?
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#65
Re: Castle of Doom
Posted on: 2011/2/18 18:55

Joined 2010/1/5
Sweden
-1 Posts
Long Time User (10 Years) Donator30+ Game Ratings
I tried this with F.B.+, pretty neat, I got to room 14 and couldn't figure out how to make that jump in the lower right corner.

What else is planned? A little gravity, 3D effect, more animations?
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