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#21
Re: Updated Reality Boy
Posted on: 2010/2/13 13:41
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Joined 2003/9/3
Sweden
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I second e5frog. The anaglyph red/cyan mode doesn't work anymore ("-dspmode affine -pallet rc") It's greenish/yellow/red inverted sort of. Did you change the command line parameters?
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#22
Re: Updated Reality Boy
Posted on: 2010/2/13 16:08
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Joined 2003/7/26
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Quote:

DanB wrote:
I second e5frog. The anaglyph red/cyan mode doesn't work anymore ("-dspmode affine -pallet rc") It's greenish/yellow/red inverted sort of. Did you change the command line parameters?


On mine, with the same parameters, I just get a monochrome, monoscopic image.

I looked in the executable and it's still using the same command-line options. Also, my front-end version is not using the same ones (I changed them in the front-end and in my copy of the RB source). I'm having compiler trouble in relation to a registry corruption, but I'll build a new binary soon, if I can.
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#23
Re: Updated Reality Boy
Posted on: 2010/2/13 19:18
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AFAIK I didn't change any of that stuff. I'll take a look though.

DogP
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#24
Re: Updated Reality Boy
Posted on: 2010/2/14 5:05
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Oops... sorry, my fault ;) . I forgot that I started to play around with the color patch idea a while ago, but never disabled it when I started messing around with the rest of the code. These builds should be fixed.

DogP

Attach file:


zip rb_pal_fix.zip Size: 201.24 KB; Hits: 540
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#25
Re: Updated Reality Boy
Posted on: 2010/2/15 19:13
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Joined 2010/2/15
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All of these crash on my Windows 7 system, for some reason.
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#26
Re: Updated Reality Boy
Posted on: 2010/2/15 21:24
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Joined 2010/1/5
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Quote:

DogP wrote:
Oops... sorry, my fault ;) . I forgot that I started to play around with the color patch idea a while ago, but never disabled it when I started messing around with the rest of the code. These builds should be fixed.

DogP



Still grey palette when red palette is chosen.

... and when running affine mode they're all red/blue no matter what palette is chosen.
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#27
Re: Updated Reality Boy
Posted on: 2010/2/15 22:52
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Quote:

Still grey palette when red palette is chosen.

... and when running affine mode they're all red/blue no matter what palette is chosen.


It works as it should for me now... are you sure you're using the right parameters?
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#28
Re: Updated Reality Boy
Posted on: 2010/2/15 23:37
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I'm clicking the usual parameters in the front end, it works with the old version (that doesn't need the Allegro dll).
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#29
Re: Updated Reality Boy
Posted on: 2010/2/15 23:47
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Ah, I'm not using the frontend. I've made separate shortcut icons for every game that I use regularly, and manually put different parameters in them, like:

Target: "D:\...\reality_boy.exe C:\cygwin\home\Dan\yeti3d\bin\yeti3d.vb -dspmode affine -pallet rc -brite 1.5 -sclscr 2 -volume 64"

Then I just click on one on the desktop to run it.
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#30
Re: Updated Reality Boy
Posted on: 2010/2/16 1:11
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Joined 2003/7/26
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Quote:

RunnerPack wrote:
I looked in the executable and it's still using the same command-line options. Also, my front-end version is not using the same ones (I changed them in the front-end and in my copy of the RB source). I'm having compiler trouble in relation to a registry corruption, but I'll build a new binary soon, if I can.


I've built a new binary, but I had to install VC6 to do it, so it probably won't work for most people. Here it is anyway, just in case.

I suggest doing what Dan did, or associating VB files in the registry, like I mentioned before.

Attach file:


exe rboy_front.exe Size: 96.00 KB; Hits: 213
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