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#51
Re: Insect Combat
Posted on: 2011/8/4 9:53
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
OK, I need help again. I've added a pause feature where you can pause the game, and when the game is paused, you can hit the select button which will take you back to the title screen. The problem lies with the music. It won't play any more if you do this. If you go to the arena, the speech still works, but the music quits playing. Don't be fooled since the code as it is now works fine in Mednafen, but something is wrong with my code and it doesn't work in a real Virtual Boy. I think maybe the problem lies with the fact that the speech samples and the music are two different kinds of audio? I don't know. I've attached the code so an audio coding wizard can look at it...

Attach file:


c ic.c Size: 21.28 KB; Hits: 228
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#52
Re: Insect Combat
Posted on: 2011/8/5 16:53
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
The answer to my problem has been found. I finally thought: "Why not make the music in one channel and the speech samples in another?" So that's what I did. Seeing as how the music fades with each note played, it wouldn't start up again unless it was called to do so.
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#53
Re: Insect Combat
Posted on: 2011/8/10 4:23
PVB Elite
Joined 2008/4/26
USA
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CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I have it set in my mind that each animation frame set will be one character segment/map (all one picture in layman's terms, cutting and pasting relevant parts of the picture of all frames of animation.) Right now, I have one picture of the first fighter and all his animation parts called "giant3.bmp". I was wondering whether to have the insect face the other way when going left, but then I figured since this is a fighting game, he doesn't need to and it'll look like he's backing away. What would also be cool is to put some battery-powered save memory in here, which I would use to keep track of how many fights you've won and lost, which I would put in a menu at the start. I would also have an option to view some credits here, too. I hope to make this at least a four megabit game.
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#54
Re: Insect Combat
Posted on: 2011/8/23 21:08
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Should I change the name of the game to "Insecticide"? I think it fits better to the "fight to the death" theme of the game.

Attach file:



png  35.png (5.13 KB)
768_4e53fa7e46745.png 384X224 px
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#55
Re: Insect Combat
Posted on: 2011/8/23 21:13
PVB Elite
Joined 2008/12/28
Slovenia
635 Posts
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It also fits the "names are puns" theme of the game.
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#56
Re: Insect Combat
Posted on: 2011/8/23 22:00
Administrator
Joined 2000/1/8
Germany
2539 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
That would be a great name, indeed!
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#57
Re: Insect Combat
Posted on: 2011/8/23 22:05
Nintendoid!
Joined 2003/7/28
USA
110 Posts
Long Time User (15 Years)
I vote for Insecticide
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#58
Re: Insect Combat
Posted on: 2011/8/23 23:00
PVB Elite
Joined 2008/4/26
USA
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Well, I guess it's Insecticide, then.
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#59
Re: Insect Combat
Posted on: 2011/8/26 11:12
VUE(xpert)
Joined 2010/7/20
USA
479 Posts
ContributorLong Time User (9 Years) Donator
Is it bad I still like "Insect Combat" as a name?
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#60
Re: Insect Combat
Posted on: 2011/8/26 19:45
PVB Elite
Joined 2008/12/28
Slovenia
635 Posts
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No. It's not a bad name. It's less creative but more descriptive; you decide which quality is better.

But VB games have apparently always had descriptive names. Perhaps this is because by knowing which games were available for the system, one could also tell which genres were available; a marketing decision.
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