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#41
Re: Insect Combat
Posted on: 2011/7/15 4:41
VUE(xpert)
Joined 2011/7/3
USA
454 Posts
CoderContributorLong Time User (8 Years) App Coder40+ Game Ratings
Hey guys I watched a documentery on Insects today. It seems that a preying mantis eats the head of it's victim first then digests the body. So I got to thinking mabe if the head and intersection of the torso could be danger points to quickly finish your opponent. The life bar could be for the overall health of your opponent, but multiple strikes in the face could rip off it's head or multiple hits where the insect is segmented could dis-embowel the insect. I normally don't like games like Mortal Kombat but to me this would be like really fighting in nature we'll have to see what the etemologist thinks about these ideas though.
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#42
Re: Insect Combat
Posted on: 2011/7/15 11:14
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
You know something? I've never played Mortal Kombat before. The only one I have is for the game.com, anyone know what the best version of it is, so I can play it for research on this game? I was thinking of having "EXTERMINATE HIM!" be on the screen when a player is almost dead, but I don't think I can do that because of there only being 4 Character Segments & BG Maps (right now, it's set up in the fighting screen that 0=you, 1=opponent, 2=background, 3=text.) Maybe if I combine 0 and 1 to be just 0, then I could do it. I'll see what I can do.
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#43
Re: Insect Combat
Posted on: 2011/7/15 13:23
Administrator
Joined 2000/1/8
Germany
2539 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
You can have up to 14 BGMaps: http://www.planetvb.com/modules/dokuw ... oku.php?id=background_map

The way you use CharSegs is really wasteful, What keeps you from using one segment for different "sprites"?

Anyway, text should be written to BGMaps dynamically and directly by a text out function, so you won't need any extra CharSeg Space. I assume CharSeg 3 holds your font?

For your interest only (the following is not absolutely necessary since 4 segments are usually enough if used wisely), if you want to use the CharSeg memory really effectively, you could even fill it dynamically and make it hold only the chars you need at a time. The VBJAEngine has such functionality for example. For better understanding, here is an example of how Wario is animated in VB Wario Land: Instead of loading all animation frames for Wario into the character memory and load one after the other into a BGMap, the BGMap points at a fixed position of the character memory instead, and the program simply keeps loading the currently needed animation frame to that memory position. So you need to have only one Wario sprite in character memory.
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#44
Re: Insect Combat
Posted on: 2011/7/15 14:08
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
In this example, I merged the opponent and fighter sprites into one thing so I can put the "EXTERMINATE HIM!" sprite set up. I suppose I could go even further and put that sprite set with the fighters, but I don't feel the need to go that far right now.

Attach file:


zip insectcombat07152011.zip Size: 33.91 KB; Hits: 135
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#45
Re: Insect Combat
Posted on: 2011/7/22 5:31
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
What do you think of this as a logo. I can't keep using "Insect Combat" in the Impact font forever...

Attach file:



bmp  insectcombatlogo1.bmp (69.88 KB)
768_4e28ef1792d98.bmp 218X109 px
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#46
Re: Insect Combat
Posted on: 2011/8/1 5:42
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Controls: I don't really play fighting games. For research, I played a little bit of Killer Instinct for Game Boy (the closest thing I could find for a fighting game for the VB.) I was thinking having the A button for jumping (like in Mario) and the B button for kicking, and making each fighter make his special move with the Start button. And I'd like each player to have his own special move, so any ideas? I have a Rumblebee stinging is pretty obvious, but what about insects that aren't known for attacking each other? (i.e. ants/Gi-Ant)
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#47
Re: Insect Combat
Posted on: 2011/8/1 7:27
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Jump is usually up on the D-Pad in 2D fighting games. Typically there's Punch and Kick as seperate buttons... and even strong, weak, etc (R trigger could be strong/weak modifier?). I wouldn't make start an action button... how will you pause? There should be a way to block as well... maybe L trigger, or sometimes backing away from the opponent blocks. For special moves, usually you have to do a sequence... like Down, Forward, A.

DogP
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#48
Re: Insect Combat
Posted on: 2011/8/1 22:34
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
OK, Here's what I might have for each player: Jump is up on the left control pad, while the right control pad would move the player (up on the right one would make the player move up) punch is A and kick is B, left shoulder is block and right shoulder is used along with A and/or B and the control pad for special moves. An example of executing a special move might be down+A+right shoulder.
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#49
Re: Insect Combat
Posted on: 2011/8/3 5:28
VUE(xpert)
Joined 2007/10/27
Sweden
418 Posts
ContributorLong Time User (12 Years) 40+ Game Ratings
Not to be mean or anything but the best thing about the game in my opinion is the fact it seems this game will be 100% done and not ended as a demo as so many other VB games

Better a vb 16bit game then 10 36bit demo vb games
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#50
Re: Insect Combat
Posted on: 2011/8/3 5:46
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Yes, I hope on planning finishing this game, don't know when, probably a long time from now. Sounds like you're not liking what i have so much, care to elaborate on what you'd like to change about this game?
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