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#331
Re: Insect Combat
Posted on: 2015/2/20 17:40
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I would like some feedback on the game. What do I need to do next? Is it anywhere close to being finished? I want to finish this by August, so any feedback would be greatly appreciated. Man I wish there were signatures here so I don't have to keep putting the link to the latest builds.
http://www.atari2600land.com/insecticide/
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#332
Re: Insect Combat
Posted on: 2015/2/20 19:14
PVB Elite
Joined 2011/7/1
Germany
1150 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Quote:

VirtualChris wrote:
I would like some feedback on the game. What do I need to do next? Is it anywhere close to being finished? I want to finish this by August, so any feedback would be greatly appreciated. Man I wish there were signatures here so I don't have to keep putting the link to the latest builds.
http://www.atari2600land.com/insecticide/


I just gave it a good shot. First of all: I'm impressed how far you've got already. It's been a while since I played it the last time and I think you are actually very close to completing the game.

I love the music per fighter and the individual stage designs. Even though the music loops are relatively short they fit well to the fighters and the stages.

There are some minor things I noticed throughout the game. Some of the screens (for example the fighter select screen and on the kitchen stage) hurt my brain. That's because the depth is arranged in the wrong order. Basically, something that is in the foreground is displayed further away then the background.

Another minor problem is that there is no option to go back after you picked a fighter. At least I didn't find any. I also couldn't continue after I won/lost. But I guess those things are just not implemented yet.

I think the part that needs most improvement is the enemy AI though. Basically, I would hunt after the opponent all of the time and attack him when he passed by. That got a bit frustrating after a while. Sometimes he sneaked up on me from the back. That was cool.

A nice thing to have would be a bit more depth in the single stages. I noticed the kitchen had quite some depth but the other stages I played looked quite flat.

After all it is already a quite fun game. Good job.
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#333
Re: Insect Combat
Posted on: 2015/2/20 21:08
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Great to hear the compliments. I'll work on changing the depth of the game. Somehow the 3D effect of the Virtual Boy doesn't really work for me, yet I can sense the 3D effect on the 3DS. I wasn't really going to put a way to pick a fighter after you pick one. As for winning and losing, I haven't got that far yet. I am going to put in code that requires a button press after the win/lose screen in order to go back to the title screen. Also, I don't know very much on how to put enemy AI in. I am hoping someone can help me on how fighting games (like Mortal Kombat) work on that, since I don't really like fighting games all that much. The only fighting games I have are on the game.com. I would play those, but I fear there are not many people like me who enjoy the handheld.
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#334
Re: Insect Combat
Posted on: 2015/2/21 20:39
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I fixed a few things. I added the ability to press start on the win or lose screen to go back to the title screen. Also, I reversed the background depths like Thunderstruck suggested I do.
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#335
Re: Insect Combat
Posted on: 2015/3/6 2:34
VB Gamer
Joined 2015/2/20
USA
26 Posts
Long Time User (5 Years)
Your game was one of the many reasons I invested in a FlashBoy. Looking forward to playing this game! Thank You!!
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#336
Re: Insect Combat
Posted on: 2015/4/23 11:13
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
It's been longer than usual, but I have an update. I think I fixed a few things. Glitches. One of the things I am going to do next is add a magnifying glass to the fighter/opponent selection screen, something that I have been wanting to do for a while now. Download the latest rom, as always, at http://www.atari2600land.com/insecticide/
I hope not to go a whole other two months for another update. In fact, I plan to work on this tomorrow.
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#337
Re: Insect Combat
Posted on: 2015/4/24 1:30
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
It took me about two hours to figure out, but I like it. How about you?

Attach file:



png  magnifyingglass.png (9.53 KB)
768_5539809ceede7.png 384X224 px
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#338
Re: Insect Combat
Posted on: 2015/4/24 3:04
PVB Elite
Joined 2013/6/17
Canada
1227 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Hey, that magnifying glass looks pretty cool!
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#339
Re: Insect Combat
Posted on: 2015/4/24 4:10
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Thanks. Now if there was only a way to make sprites appear bigger when they are under it. That would be really cool.
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#340
Re: Insect Combat
Posted on: 2015/4/24 5:36
PVB Elite
Joined 2008/4/26
USA
950 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (12 Years) PVBCC 2010 EntryPVBCC 2013 Entry
I worked on making the intro more readable. I updated the Insecticide website so you can look at it as well as the new magnifying glass I put in.

Attach file:



png  173.png (8.12 KB)
768_5539ba5465f49.png 384X224 px
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