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#21
Re: Insect Combat
Posted on: 2010/1/2 13:23
PVB Elite
Joined 2008/12/28
Slovenia
633 Posts
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Quote:

RunnerPack wrote:
No offense HorvatM, but that jump code is pretty simplistic.


I know it is. I've never written jump/gravity code before that - it's my first attempt.
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#22
Re: Insect Combat
Posted on: 2010/1/2 23:00
PVB Elite
Joined 2003/7/26
USA
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Well, it's a pretty good first attempt, as far as it goes. Like any good piece of engineering, it solves the problem it was created to solve.

Attached is an (untested) implementation of the system I described above. I hope it solves the problem as well as (or better than ) your code, or at least gives someone an idea or two...

Attach file:


c gravity_jump.c Size: 2.09 KB; Hits: 271
Edited by RunnerPack on 2010/1/3 3:04
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#23
Re: Insect Combat
Posted on: 2010/12/24 12:24
PVB Elite
Joined 2008/4/26
USA
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Why won't it show the complete fighter pictures? I've been working on this again and when I went to the choose fighter screen, I get what's in the picture below.

Attach file:


vb ic.VB Size: 512.00 KB; Hits: 232
c ic.c Size: 5.93 KB; Hits: 260

png  insect.png (26.44 KB)
768_4d1482e1abfe0.png 385X224 px
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#24
Re: Insect Combat
Posted on: 2010/12/25 20:17
Virtual Freak
Joined 2008/5/30
Spain
78 Posts
CoderLong Time User (11 Years) PVBCC 2010 2nd
Quote:

VirtualChris wrote:
Why won't it show the complete fighter pictures? I've been working on this again and when I went to the choose fighter screen, I get what's in the picture below.



I think it works well, you change:


copymem((void*)CharSeg0, (void*)YOUCHAR, 256*16);
copymem((void*)BGMap(0), (void*)YOUMAP, 256*16);


by:

copymem((void*)CharSeg0, (void*)YOUCHAR, 512*16);
copymem((void*)BGMap(0), (void*)YOUMAP, 512*16);


Merry Christmas!!
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#25
Re: Insect Combat
Posted on: 2011/5/10 16:12
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Joined 2008/4/26
USA
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Hi, I'm back! Here's what I have so far. No matter which fighters you pick, you are always Killipede and the computer opponent is Gi Ant. Now, the game doesn't do really much of anything so far. However, you are in the Hive of Doom (Rumblebee's fighting place). The computer doesn't do anything, but you can jump using A and walk around the place. What I need to do next is to obviously design some better-looking fighters or have someone else volunteer to (the Killipede and Gi Ant designs are placeholders). I want them to be half the size they are now, they're just too darn big to jump over, and I don't want half the body off-screen while they're jumping over each other. And after that, design some more fighting places, like outside an ant hill (for Gi Ant), stuff like that. I also need to work some more on the jumping code, especially line 286. The problem lies in how to make the fighter land when jumptimer<31 and you quit pressing A to jump. When should falltimer stop?

Attach file:


zip insectcombat05102011.zip Size: 23.31 KB; Hits: 215
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#26
Re: Insect Combat
Posted on: 2011/5/11 14:33
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Joined 2008/4/26
USA
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There! I fixed the stupid problem I was having with the jumping. I also made the "INSECT COMBAT" on the fighter choosing screen scroll diagonally and made a humorous warning screen. I also fixed the issue with the text on the fighting screen I was having. Now I need some new fighter images, preferrably something similar to what's on the choose fighter screen for in-game.

Attach file:


zip insectcombat05112011.zip Size: 24.86 KB; Hits: 203
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#27
Re: Insect Combat
Posted on: 2011/5/12 11:16
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Joined 2008/4/26
USA
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Added music and two new fighters: Slaying Mantis and Panzer Dragonfly. So now there's eight fighters total.

Attach file:


zip insectcombat05112011eightfighters.zip Size: 27.71 KB; Hits: 230
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#28
Re: Insect Combat
Posted on: 2011/6/22 19:53
PVB Elite
Joined 2008/4/26
USA
937 Posts
CoderContributorTop10 PosterHOTY09 3rdLong Time User (11 Years) PVBCC 2010 EntryPVBCC 2013 Entry
Anyone want to help me with the in-game fighter sprites? I'd like them to at least sort of look like the ones in the "select fighter" screens, and about double the size (which would be half the size of my temporary Gi-Ant and Killipede sprites I have in there now.) And I also need help with some backgrounds, too, for example: Gi-Ant would be fighting near an anthill, etc.
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#29
Re: Insect Combat
Posted on: 2011/6/25 18:15
PVB Elite
Joined 2008/4/26
USA
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Added some in-game sfx. Walk up to the computer controlled player (who can't move yet) and press B to punch him. He'll say three different things depending on the value of the sfx timer. I haven't played a fighting game before, so I'm just guessing on how I would like one to be programmed, but if I'm completely wrong as I go along, please tell me.

Attach file:


vb ic.VB Size: 512.00 KB; Hits: 262
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#30
Re: Insect Combat
Posted on: 2011/6/25 22:37
Virtual Freak
Joined 2007/11/28
Italy
50 Posts
ContributorLong Time User (12 Years) 30+ Game Ratings
This game reminds me Fly-Fu for psp, did you try it? Not bad.
I can't be of any help for this project, but i'm a fan of Insect Combat!
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