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#1
[ENTRY] VB RACING
Posted on: 2008/10/1 1:30
VB Gamer
Joined 2008/8/31
Germany
41 Posts
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Here's my game for the competition. It should be run on real hardware.
In the latest reality boy there are still many graphical glitches, because rboy can't handle affine maps correctly.

Attach file:


zip vb_racing.zip Size: 99.14 KB; Hits: 609
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#2
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 2:10
Nintendoid!
Joined 2006/3/15
Ecuador
229 Posts
PVBCC 3rdCoderLong Time User (13 Years)
WOW really impressive...

jorgeche
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#3
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 2:16
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Cool... but who are you? ;) And it seems to work fine in RB .83 except the car is split in half.

DogP
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#4
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 2:52
PVB Elite
Joined 2003/7/26
USA
1464 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
Quote:

DogP wrote:
Cool... but who are you? ;) And it seems to work fine in RB .83 except the car is split in half.

DogP


On mine, the car is okay, but the trees are only on the left screen.

Really great job, though!

I'm curious: what are you writing to save RAM? (RBoy made a ram file when I ran it...)
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#5
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 3:48
VB Gamer
Joined 2008/8/31
Germany
41 Posts
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Quote:

DogP wrote:
Cool... but who are you? ;)

A mysterious VB fan ;)

Quote:

DogP wrote:
And it seems to work fine in RB .83 except the car is split in half.

Thats because you are running it in normal display mode.

I noticed the following bugs in rboy 0.83 (0822alpha):
- the road affine map has a bend, because rboy can't handle the MP paralax value correctly
- there are graphical glitches when affine maps with a height < 8 are displayed
- the game runs with doubled speed. it seems that there is a bug in the vip register emulation
- because of the MP bug there are no trees in the left screen and wrong car graphics

For those without a flashcart, I compiled a special version for rboy with corrected road and speed.
Run it in "Over under" or "Side" 3D Mode. In the left/top screen there are still bugs, but on the bottom/right screen it seems to be playable.

DON'T RUN THIS VERSION ON THE VB WITH A FLASHCART!

Attach file:


zip vb_racing_rboy.zip Size: 48.80 KB; Hits: 45241
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#6
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 3:58
VB Gamer
Joined 2008/8/31
Germany
41 Posts
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Quote:

RunnerPack wrote:
I'm curious: what are you writing to save RAM? (RBoy made a ram file when I ran it...)

I don't use SRAM. Maybe its a bug.
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#7
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 13:47
VUE(xpert)
Joined 2007/10/27
Sweden
417 Posts
ContributorLong Time User (11 Years) 40+ Game Ratings
Cool game, just played it on the vb and its very annoying
When I try to pass a car they on purpose drive in front of me so I crash and sometimes if I drive a bit to the side of the road a tree will hit me that I did not see coming

But still good first start, maybe a game of this will be made in the future
Who knows if the game changes to vb goldeneye
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#8
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 13:52
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Heh, I thought it kinda reminded me of the VB Goldeneye too (the one screenshot we have :-P).

DogP
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#9
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 17:33
VB Gamer
Joined 2008/9/5
Canada
35 Posts
10+ Game RatingsLong Time User (10 Years)
Tried running it with RealityBoy - it looks very impressive!
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#10
Re: [ENTRY] VB RACING
Posted on: 2008/10/1 22:47
VUE(xpert)
Joined 2008/1/17
USA
266 Posts
ContributorLong Time User (11 Years) 20+ Game Ratings
i think i know who you are, judging by your country...
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