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#11
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/10 18:33
VB Gamer
Joined 2008/3/6
Netherlands
18 Posts
Long Time User (11 Years)
Triple wOOOOOt !!

You are SO Good!
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#12
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/16 7:58
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Just another quick update... I've got both the left and right screen being displayed in true 3D using shutter glasses. I just got done playing Wario Land for about an hour... VERY COOL! :-) Now I gotta see about getting it displayed in red/blue.

DogP
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#13
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/16 8:53
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Heh, changed my mine about waiting until later to do red/blue... it's added and working, although I still gotta tweak the shades to get good cancellation.

DogP
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#14
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/16 18:29
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
All that sounds absolutely great BUT is there a way for everybody to get such a device in the future?
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#15
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/17 1:25
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Quote:

Fire-WSP wrote:
All that sounds absolutely great BUT is there a way for everybody to get such a device in the future?


The future IS 3D .

DogP
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#16
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/17 11:09
Administrator
Joined 2000/1/8
Germany
2515 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Quote:
The future IS 3D .


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#17
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/17 21:55
Virtual Freak
Joined 2007/12/5
USA
80 Posts
Long Time User (11 Years)
Now if we could only get DogP to invent a time machine to bring his VBTV back to the mid-90s, we could get our hands on copies of VB Mario Land and Zero Racers. Well, either that, or color LEDs
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#18
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/18 22:10
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
And how, exactly, would going back in time with the VBTV net you those games? Would it be by somehow making the VB appealing enough that its support lasts long enough for what would be unreleased games to actually hit the market?

(I guess it doesn't really matter if it means I get to play Dragon Hopper and the other unreleased titles in the end, though.)
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#19
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/19 15:42
Virtual Freak
Joined 2007/12/5
USA
80 Posts
Long Time User (11 Years)
Quote:

NamelessPlayer wrote:
And how, exactly, would going back in time with the VBTV net you those games? Would it be by somehow making the VB appealing enough that its support lasts long enough for what would be unreleased games to actually hit the market?

(I guess it doesn't really matter if it means I get to play Dragon Hopper and the other unreleased titles in the end, though.)


I WAS joking, but one of the main flaws was that only one person could see it at a time. This broadens the appeal because now everyone can see the image. And color LEDs would still probably have saved the VB.

I was attesting to DogP's amazing awesomeness with VB and other tech.
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#20
Re: VBTV Update (Virtual Boy to TV adapter)
Posted on: 2008/4/19 18:13
VB Gamer
Joined 2008/4/18
42 Posts
Long Time User (11 Years)
It kind of loses the point on a normal display, though-unless the TV displayed it in some form of stereoscopic manner, like two-color anaglyph or KMQ(over/under image layout used with prism glasses).

There are other methods listed here. Take your pick.

On the other hand, seeing SOMETHING is better than nothing, and most people will still get the point of these games if they saw them being played on TV displays back in E3 1996, just as people can get the point of 2D screenshots on this site. (I could even imagine some VB games like Bound High! still playing fine on a normal 2D display without a stereoscopic display mode as long as there's enough visual cues to give the player an idea of exactly where everything is, though everyone here will insist that the only way to play such games is on the VB itself.)

(I also realized some time between making my last post and coming back here to read the reply that if a time machine DID exist, we could just head to E3 1996 and hang around in the VB section, thus explaining how we could play such games-and possibly get a copy if someone can filch one.)

Anyway, back to the point-is there a way to make one of these TV adapters without keeping the VB's internals exposed to who knows what? If it were installed in a closed-up VB neatly, outputted in a variety of output standards(DVI, VGA, component, S-Video, and composite, though I'll just settle for S-Video if necessary to keep complexity down), and had stereoscopic output to whatever display was connected, I'd consider ordering a pre-modded VB from this person and familiarize myself with it more.

(One of my main uses for it would be connecting the VB to a video capture card on a PC and recording gameplay footage that can be viewed stereoscopically with red/blue anaglyph glasses or whatever. It would also be much easier to play the VB when a camera isn't jammed into the viewing area, leaving it free for my own two eyes. After all, if I got my hands on one of those elusive prototypes, you'd want fairly high-quality gameplay footage, right?)
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