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#11
Re: WOOT! Shutter-glasses!
Posted on: 2006/4/12 12:50
VUE(xpert)
Joined 2003/7/27
Australia
267 Posts
CoderLong Time User (15 Years) DonatorApp Coder
Quote:
Yeah, it's things like that 3-letter abbreviation you just used that made me leave in the 1st place
What? Oh my goodness?


Unfortunately, the VB scene seems to have died over the past few years. Even if my site was up it wouldn't have anything new on it.

It went down after my previous webhost stopped free hosting, and since I wanted to give it a PHP/SQL overhaul before uploading it to the new one, I left it down.
...Unfortunately I didn't have the time I had hoped to work on it. I have 2 weeks of holidays starting next week, so hopefully I'll be able to work on it a bit more.
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#12
Re: WOOT! Shutter-glasses!
Posted on: 2006/6/1 0:27
Newbie
Joined 2006/5/30
4 Posts
Long Time User (13 Years)
ok that was good but i much like my real vb
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#13
Re: WOOT! Shutter-glasses!
Posted on: 2006/6/12 9:06
PVB Elite
Joined 2003/7/26
USA
1465 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (15 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
WOOT! I got a driver that works and both LC and anaglyph glasses work great! So far I've only tried "Extreme-G2" in shutter mode, and it had a bit of ghosting, but otherwise r0xx0rz. I'm going to try anaglyph and my other pair of LC's (the wireless ones) and probably increase the gamma. I'm also going to try a Direct3D Quake II port, but I haven't had luck w/ that so far...

If anyone knows of a fun game that runs on a PIII 450 + 64MB GeForce2 MX, let me know! I'm especially interested in futuristic racing, space fighter combat, and anything else that's fast and has a lot of inherent depth, but I'll consider any recommendations.

PS: What are you talking about, bubbletopsebas?
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#14
Re: WOOT! Shutter-glasses!
Posted on: 2006/9/14 6:36
VB Gamer
Joined 2006/9/14
USA
36 Posts
ContributorLong Time User (13 Years)
Congrats on your shutterglasses. I myself have tried to get VB emu developers to support shutterglasses with little to no response :(

Maybe someone can step in???
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#15
Re: WOOT! Shutter-glasses!
Posted on: 2006/9/18 13:13
VB Gamer
Joined 2006/9/16
15 Posts
Long Time User (13 Years)
how good are these ones?
http://cgi.ebay.com/3D-WIRELESS-SHUTT ... ZWDVWQQrdZ1QQcmdZViewItem

casue they seem cheap compared to other kinds (money wise). Also, how do you tell if a pc (non virtual boy) game works with them or not?
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#16
Re: WOOT! Shutter-glasses!
Posted on: 2006/9/19 5:35
VB Gamer
Joined 2006/9/14
USA
36 Posts
ContributorLong Time User (13 Years)
http://www.stereo3d.com/shutter.htm

here's a list that's a bit outdated, but is pretty reliable
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#17
Re: WOOT! Shutter-glasses!
Posted on: 2006/9/19 15:08
VB Gamer
Joined 2006/9/16
15 Posts
Long Time User (13 Years)
so some shutter glasses work with some games while others dont? also, if they dont come with a driver do you really need one for crt monitors? if so are they hard to find or compatible with various cards?
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#18
Re: WOOT! Shutter-glasses!
Posted on: 2006/10/19 18:15
VB Gamer
Joined 2006/10/15
28 Posts
Long Time User (13 Years) App Coder
Yessssss............shutter glasses are fantastic.
But careful, because they work only with nVidia based videocards (Geforce X,Y,Z) and real CRT style monitors. They don't work on the LCD flat screens, or with ATI cards, despite some outrageous claims from eDimensional.

Gabor
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#19
Re: WOOT! Shutter-glasses!
Posted on: 2006/10/19 18:20
VB Gamer
Joined 2006/10/15
28 Posts
Long Time User (13 Years) App Coder
Shutter glasses typically work with all games which use DirectX and have a full screen (non-windowed) display. If the game requires DirectX, the chances are heavily in favor working with the shutter glasses.

For the shutter glasses, as I just wrote:
need nVidia video card
CRT monitor

Both are a must.

But once you have those, a fantastic ride with the 3d world is waiting for you. I have various shutter glasses (aka LCD stereoglasses) for the last 15 years, I used it with many games. You can consider me the "professor" of that technology and ask any question you like.

Gabor
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#20
Re: WOOT! Shutter-glasses!
Posted on: 2006/10/21 22:58
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Professor Shutter Glasses,

I recently picked up a set of shutter glasses... you weren't kidding about needing an nVidia... the ones I got said they worked with ATI or nVidia, but winx3d is gone, so no ATI anymore >_<. Not a problem though, I just popped my nVidia card that I replaced a few months ago back in (I replaced it w/ an ATI for the TV in, but I never used it).

Anyway, yeah... they are very cool... MUCH better than the ones I used back in the early 90's with the slow refresh rates. I can't stand a computer monitor with a low refresh rate, and when most were 60-75, cutting that in half was unplayable IMO. Now games are 1280x1024 @ 100-120Hz, cutting that in half is reasonable. And playing N64 emulators in 3D is REALLY cool... it looks like some games have the depth inverted or something so I have to wear the glasses upsidedown, but it really does look cool.

Anyway, are you just a user of them, or have you ever done any programming for them? I'm wondering if there's a way to manually control the shutters without hacking the cable and making a circuit with the parallel port, or do I just have to program whatever I want with DirectX or OpenGL and let it automatically control it? I've already tried some of my OpenGL programs and they work in 3D, but that's not exactly what I'm looking to do. What I would prefer to do would be to send a signal to the nVidia driver to tell it to swap the LCDs when I'm changing the image.

Any ideas?

DogP
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