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#11
Re: Multi Viewer
Posted on: 2005/5/6 7:26
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Yeah, I agree that it should be processed by the PC, but I just don't know about reading the display data directly with software. It goes so fast, and with the brightness controlled by the pulse width, I think the low priority of the parallel port would be too slow/inaccurate. If we could read it realtime with a microcontroller that then sends the data to the PC during the blanking period, I think that'd be the way to go. Of course, that's more hardware/complexity, and software is so much easier to write, but I can't see it working well :/ .

Or, we could just get our hands on a Video Boy and copy their design :D .

DogP
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#12
Re: Multi Viewer
Posted on: 2005/5/6 12:05
Administrator
Joined 2000/1/8
Germany
2515 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
/me grabs 800 bucks and jumps in his time machine :D
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#13
Re: Multi Viewer
Posted on: 2005/5/6 13:59
VUE(xpert)
Joined 2003/7/27
Australia
267 Posts
CoderLong Time User (15 Years) DonatorApp Coder
/me wishes KR155E had waited for the rest of us.
Imagine walking into a Japanese shop and actually purchasing Space Invaders - for retail price. :D

*sigh*
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#14
Re: Multi Viewer
Posted on: 2005/5/6 17:24
Nintendoid!
Joined 2004/10/25
USA
100 Posts
CoderLong Time User (14 Years) App Coder
You know, somewhere in Japan someone is lamenting that they have to pay so much for Water World... Its always greener on the other side of the sea

ps. I got water world for $2 at a thrift shop when they were going for $50 on ebay
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