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#11
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 0:16
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Yes. In fact, I think I pulled ALL the packages...just in case. For now (as in tonight), I'm just going to go with what's been working for me... sigh.
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#12
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 3:06
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Ugh... well good luck! The old version isn't too bad anyway, and if you're making a game in a hurry, you're not likely to use the extra stuff the new compiler has to offer anyway.

DogP
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#13
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 4:53
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I couldn't get the graphics to work at all (VIDE trouble...sigh) so I've gone with an all text solution!


There isn't much of a game there yet...but hey...I've only been going for a few hours... and I haven't done any C coding in 15 years or so...eek!

Attach file:


c channelsweeper.c Size: 3.37 KB; Hits: 145
vb channelsweeper.vb Size: 1,024.00 KB; Hits: 128
h asciimap.h Size: 20.07 KB; Hits: 288
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#14
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 5:29
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
I dunno if this helps any, but here's a zip of my working VIDE directory.

DogP

Attach file:


zip VIDE.zip Size: 496.19 KB; Hits: 113
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#15
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 16:48
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I'll try that out!

For now I went the "text only" route....

Here's my current build

Attach file:


vb channelsweeper.vb Size: 1,024.00 KB; Hits: 112
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#16
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 17:17
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Here's the "final" game I submitted. Definitely room for improvement! But hey...I only had a few hours.. :-)

How can I submit it to the website homebrews?

Attach file:


vb channelsweeper.vb Size: 1,024.00 KB; Hits: 114
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#17
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:10
Administrator
Joined 2000/1/8
Germany
2522 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Well done for such an extremely short time frame! :) I am sure we'll see very nice stuff from you in the future.

Currently the common ways to submit stuff are either posting it on the forum or using the submission form.

I'll add your game right now.
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#18
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:15
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Awesome, thanks!

Yes, there are a few things that I want to add to the game and I'm curious about. In no particular order:

(a) Add sounds (associated to different "events")
(b) Add more "levels" (with different shapes/sizes as well as enemy types)

(c) Add some stereo effects. I wanted to have the text messages in the "back" with the level in the foreground, but I wasn't able to figure that out in time. (is it possible? with the ascii font?)
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#19
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:21
PVB Elite
Joined 2010/1/5
Sweden
560 Posts
Long Time User (10 Years) Donator30+ Game Ratings
I tried it in Reality Boy and when it said "press anything" I tried squeezing my wife but nothing happened...






... first thought was if you fade out the intro screen you should fade in the next screen. It also looks like the old text appears again before the new screen is displayed - vould be an emulation bug I don't know but otherwise a screen clear command could be issued after the fade-out. So fade out, erase, draw new screen and then fade new screen in...

When I crash with the $-signs the game ends, when I crash with the "E" the E disappears, wasn't it supposed to be the other way around?


Great work by the way, I couldn't have done it in that amount of time!
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#20
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:25
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

... first thought was if you fade out the intro screen you should fade in the next screen. It also looks like the old text appears again before the new screen is displayed - vould be an emulation bug I don't know but otherwise a screen clear command could be issued after the fade-out. So fade out, erase, draw new screen and then fade new screen in...


Hmmm..I'll have to look at that. I don't recall at the moment if you can notice that on the hardware.

Quote:

When I crash with the $-signs the game ends, when I crash with the "E" the E disappears, wasn't it supposed to be the other way around?

Great work by the way, I couldn't have done it in that amount of time!



<>

1. You need to be in "grab mode" to hit collect a "$". (press A or B and then run over the $.
2. "E" stands for enemy. :-)
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