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#1
Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 16:58
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (9 Years) 20+ Game Ratings
Hi,

So I'm organizing and participating in a Game Jam event (more details here http://gamejam.cdm.depaul.edu) and I've decided to try my hand at making a VB game! I only have about 24 hrs left...but I plan on sharing my progress (and asking questions! here.


The basic idea for the game:

Channel Sweeper

The player controls a turret (reticle) at the bottom of a sea channel and must harpoon swimmers as the try to get across (from left to right or right to left). I plan on having a HUD with lives, score and whatnot. However I only want the HUD displayed on one eye. (it would be semi-translucent). The idea is to make the game trickier to play by forcing you to focus on the HUD (thus lose visual focus on the background). I'm not sure if this is technically possible or even if it will work...We'll see. I'm not aiming for a stereo effect here, rather I want to take advantage of the two displays to make the player focus their eyes (rather than their attention) on the screen in different ways.
Edited by jzagal on 2010/1/30 19:18
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#2
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 19:18
PVB Elite
Joined 2008/12/28
Slovenia
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The URL you posted appears to be invalid, at least to me.
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#3
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 19:19
Administrator
Joined 2000/1/8
Germany
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That should be http://gamejam.cdm.depaul.edu/
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#4
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 19:19
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (9 Years) 20+ Game Ratings
(compiler trouble)

So I haven't been able to compile gccvb. I followed all the instructions on the dev wiki but it crapped out at the end with a bunch of different errors. (this after 1 hr downloading and installing cygwin...sigh).

For now I'm able to compile with the older compiler (gccvb_06-20-05).

I also just noticed that the repository forum is gone!
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#5
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 22:32
PVB Elite
Joined 2003/7/26
USA
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I don't think it's a good idea to have an image only on one screen, but you can still get the desired effect of forcing the player to change his focus: just put the HUD much closer to the viewer than the action. When you focus on the HUD, the game will automatically go out of focus. Of course, you still might have a lot of complaints about headaches, but far fewer than if you tried your original idea.

Also, maybe if you post the first few errors you get we can help you get GCC compiled. I've done it more than once on cygwin (in fact, I plan to do it again really soon), and I don't remember having a lot of trouble. Maybe you forgot to download one or more needed packages.
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#6
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 23:12
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (9 Years) 20+ Game Ratings
Now I'm having trouble with VIDE (sigh)

I've followed the instructions here:
http://www.atari2600land.com/vbdev/

But when I replace the INCLUDE.vpg it dies.
(to be more precise, when I replace it, I can no longer startup VIDE...)

I'm trying to create a map from this (attached)

Attach file:



bmp  crosshairs.bmp (0.12 KB)
1219_4b64aed85b481.bmp 16X16 px
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#7
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 23:17
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (9 Years) 20+ Game Ratings
Quote:

RunnerPack wrote:
I don't think it's a good idea to have an image only on one screen, but you can still get the desired effect of forcing the player to change his focus: just put the HUD much closer to the viewer than the action. When you focus on the HUD, the game will automatically go out of focus. Of course, you still might have a lot of complaints about headaches, but far fewer than if you tried your original idea.


I'll try that too. Well, assuming I can get to actually compile something...sigh.

Quote:

Also, maybe if you post the first few errors you get we can help you get GCC compiled. I've done it more than once on cygwin (in fact, I plan to do it again really soon), and I don't remember having a lot of trouble. Maybe you forgot to download one or more needed packages.


I thought I got everything...but I'll try to compile it again and send a screenshot.
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#8
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 23:36
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (9 Years) 20+ Game Ratings
Compile fail....

Attach file:



png  screen_compile_fail.PNG (51.99 KB)
1219_4b64b460a1247.png 641X868 px
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#9
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 23:42
PVB Elite
Joined 2003/7/25
USA
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I've never heard of that event... that sounds pretty cool. And I think you could get away with an image overlaid in one eye... kinda like a helmet mounted HUD.

But I think you'd want to keep the focus about the same (I believe most real HUDs are focused at infinity), and just overlay the necessary stuff, maybe in a darkish shade, or maybe keep everything else dark and have that be the only thing in the brightest shade.

I guess you could probably do something similar to Silent Scope (arcade) where one eye looks through a high power scope and the other eye looks at the overall screen, but not with enough precision to actually hit the target without using the scope. Note to self - that's actually a really cool idea ;) .

DogP
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#10
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/30 23:57
PVB Elite
Joined 2003/7/25
USA
1507 Posts
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I'm not sure about the problem you're having... I've never seen that in the few times I've built it. You did make sure to install: make, gcc, flex, patch, tar, gzip, autoconfig, gperf, and bison with cygwin, right?

DogP
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