You are not logged in.
Lost Password?


Register To Post



 Bottom   Previous Topic   Next Topic

#21
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/3 1:10
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Thanks... yeah, I took the levels from SNES, but I plan on making an editor so others can make unique tracks, since my time is better spent finishing the game engine, but others who aren't programmers, but are good at level design could make cool levels.

DogP
Top

#22
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/3 6:33
VUE(xpert)
Joined 2008/1/17
USA
266 Posts
ContributorLong Time User (11 Years) 20+ Game Ratings
that sounds like a good idea. i wish someone would make a level editor for jack bros...
Top

#23
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/3 7:51
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
It's not really on topic here, but doing a level editor for JB shouldn't be too difficult, but it may be kinda time consuming to find where the maps are in the ROM. Of course making a track editor for a game made from scratch is much easier since you know where everything is and what everything does ;).

DogP
Top

#24
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/3 9:05
VUE(xpert)
Joined 2008/1/17
USA
266 Posts
ContributorLong Time User (11 Years) 20+ Game Ratings
i can see the logic in that. either way, i'll be making levels for whatever games allow it.
Top

#25
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/3 17:13
Administrator
Joined 2000/1/8
Germany
2518 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
very VERY nice entry! it's a lot of fun and i love all the details like the precaution screen, the speech sample or the rotating compo splash. :)
btw, there's a bug in the class selection. i assume the special cup is currently not included? or is it hidden? :)
Top

#26
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/4 1:15
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Right... Special Cup isn't available. I was working on adding a 4th track (a Bowser's castle), but I ran out of time, so I made it so you can only select Mushroom, Flower, or Star cup.

BTW, the speech isn't samples (since we don't have a good way to play samples directly), it's actually a wav that I converted to 4 standard frequency channels (using FFTs), and updated 100 times/sec (with the timer interrupt). I've got a lot of tweaking (and some more features) to do on the converter, but for now it works well enough.

DogP
Top

#27
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/4 2:54
PVB Elite
Joined 2007/10/26
USA
757 Posts
ContributorTop10 PosterLong Time User (12 Years) Donator
Mario Kart is such a….huge project (to go along with all of your other amazing projects). When you first came out with the demo, I was floored. (side note-it actually got me mad at Nintendo, I didn’t even think the vboy could handle a 3-d kart game, I mean if it did, why wouldn’t Nintendo make one…they didn’t even give this system a fighting chance..oki rant done) You’ve added so much in such a small amount of time, I heard you talking about finishing the game engine, do you plan on adding all of the game aspects of Mario Kart.. all of the different things in the menu ? I can’t even fathom how long something like that would take…wow..the vb community is lucky to have you dogp..that’s all I can say.
Top

#28
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/4 5:08
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Thanks for the compliments... yeah... I plan on adding all the different features. I'm currently adding opponents and stuff, but it's unoptimized, so it's slow, and not perfect, so I left them out of the released version. Once I get that working, I'll probably add 2P head to head race (link cable), and then battle mode (linked again, of course), then the full cup races.

DogP
Top

#29
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/4 23:12
VB Gamer
Joined 2007/10/6
34 Posts
Long Time User (12 Years)
it's a marvellous game.
i would have loved to try it out on the hardware, if i had a flashboy, but sadly i have neither a flashboy nor the money to buy one.
which brings me to my next question.
after you've added all of these brilliant, cheerful features, is there any possible chance of a limited cartridge release of mario kart virtual cup?

I know that's a bit cheeky but I think I'll try my luck. Haha.
Top

#30
Re: [ENTRY] Mario Kart Virtual Cup
Posted on: 2008/10/5 3:00
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (15 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Thanks... I think it'd be really cool to do a limited cart release, but I don't know about the legalities of selling something like that, which infringes on Nintendo's intellectual property. I don't care about making money off it (in the amount of time I spent on it I could have made a LOT more money than I possibly could by selling it), but I don't want any legal problems either way. That'd be nice if I could get permission from Nintendo to do it, but I really doubt that'd be possible, and I'd probably just get the response saying "All games must be licensed, but we are no longer licensing games for the Virtual Boy" :(.

If someone made some characters/tracks, I could change them, but IMO it wouldn't be as good as the Mario Kart theme.

DogP
Top

 Top   Previous Topic   Next Topic


Register To Post