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#81
Re: HyperFlash32
Posted on: 2/5 16:22

Joined 2/5
-1 Posts
Already got my money set aside and waiting for the restock to happen after the first batch is release. Project looks awesome so far.
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#82
Re: HyperFlash32
Posted on: 2/9 22:09

Joined 2018/11/6
-1 Posts
Long Time User (1 Year)
Dying to buy this as soon as it drops! Been scouring the local area for a long time to get VB games but no such luck, the joys of not living in the US or Japan :-)
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#83
Re: HyperFlash32
Posted on: 2/14 14:57

Joined 2018/1/5
-1 Posts
Long Time User (2 Years)
Curious to know how things are progressing and whether these are still on track for March. Really looking forward to trying out Hyper Fighting!
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#84
Re: HyperFlash32
Posted on: 2/15 5:02

Joined 2016/12/14
USA
-1 Posts
Long Time User (3 Years)
Quote:

samson7point1 wrote:
Curious to know how things are progressing and whether these are still on track for March. Really looking forward to trying out Hyper Fighting!


Still moving forward. I'll start trickling them out end of March. I'm a little behind at the moment. My board house is also shut down right now due to all the corona virus stuff.

I plan to do a small run of them first to make sure all the kinks are ironed out. Probably 25 or so. If everything goes well there then I'll then follow up with a large batch to ship the rest. More updates to follow.
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#85
Re: HyperFlash32
Posted on: 2/16 8:09

Joined 2019/10/13
-1 Posts
Thanks for the updates over-time about the project, every update makes me that much more excited to see how all this will turn out. Take your time, getting something later in the best possible form is always better than getting it rushed out early. Looking forward to that first prototype!
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#86
Re: HyperFlash32
Posted on: 3/8 21:51

Joined 2018/1/5
-1 Posts
Long Time User (2 Years)
Since panic over the COVOID-19 virus is causing pandemonium with all the things, any idea how the timeline for this has been impacted? I would be astonished if these were still on track to start shipping at the end of March at this stage.
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#87
Re: HyperFlash32
Posted on: 3/9 3:48

Joined 2016/12/14
USA
-1 Posts
Long Time User (3 Years)
Quote:

samson7point1 wrote:
Since panic over the COVOID-19 virus is causing pandemonium with all the things, any idea how the timeline for this has been impacted? I would be astonished if these were still on track to start shipping at the end of March at this stage.


I'm about a month behind at the moment. My board house was shutdown for a month as well. They said they're back up and running but in reality it looks like they're still not up to full production as I'm waiting on a PCB (different project) from them now and its late.

A bit of feature creep and design changes have also delayed. I've also been sick more times in this last 6 months than I think the rest of my life combined. Kid in daycare. :-S.

Its looking like I'll have the first smaller production run (~25 units) around the first week of April. I'll develop the firmware on those and make sure everything is solid, then I'll put in the larger order. There's a portion of these units that is built by hand so units will ship out based on how orders were received.

Below is an x-ray view of the bottom cover PCB board. This turned out to be probably more complicated than the actual memory and MCU main board. Big circles at the bottom are the embedded capacitive touch sensors. The actual outside will only have the blue graphics and no vias will be visible from the outside.

Oh, and the VB characters eyes on back light up through the PCB when there's USB traffic. LOL.

Attach file:



png  Bottom Cover Inside Top View.png (174.73 KB)
14261_5e65bc5d532a6.png 1579X1486 px
Edited by mellott124 on 2020/3/9 4:22
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#88
Re: HyperFlash32
Posted on: 3/10 0:45

Joined 2018/1/5
-1 Posts
Long Time User (2 Years)
Wow, this is going to be the coolest flashcart even created. I had no idea you were doing capacitive touch controls but it makes sense given the form factor.

Did you ever sort anything out with self-powered re-flashing, or is that still going to require 5v external via USB? (You never actually listed that as a feature or even a potential feature, it's more of a thing I've been hoping you would surprise us with.)
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#89
Re: HyperFlash32
Posted on: 3/10 16:04

Joined 2016/12/14
USA
-1 Posts
Long Time User (3 Years)
Quote:

samson7point1 wrote:
Wow, this is going to be the coolest flashcart even created. I had no idea you were doing capacitive touch controls but it makes sense given the form factor.

Did you ever sort anything out with self-powered re-flashing, or is that still going to require 5v external via USB? (You never actually listed that as a feature or even a potential feature, it's more of a thing I've been hoping you would surprise us with.)


Thanks. Trying to make it unique yet provide the base functionality.

Still requires a 5V source. I have some ideas but they won't come until after all the first batch of units ship. For example, wouldn't be too difficult to add a plug-in module with a battery inside. Something that plugs into the USB port and provides power. Not sure it really buys you anything though other than its a "neat to have".
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#90
Re: HyperFlash32
Posted on: 3/13 8:39

Joined 2019/8/21
France
-1 Posts
Take the time you need. Good news in this period which has little ...
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