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#21
Re: HyperFlash32
Geschrieben am: 16.11.2019 22:10
Newbie
Dabei seit 10.11.2019
5 Beiträge
Zitat:

mellott124 wrote:
Zitat:

Greg2600 wrote:
So to understand the design, we put all the roms on an SD card, and the cart will display a menu to choose a rom and load it to memory?


No. Like Flashboy, you'll remove the cart from the VB, connect a USB cable from your PC, and then select and program the game on your PC. The files reside on the SD card merely to make programming faster. I could have done it on the PC just like flashboy but I wanted to speed up the programming. There will be no on-screen menu for HyperFlash32. That's one of the things that makes this design easier to get done.


Oh, gotcha. Well, I'll just stand by and hope you can accomplish the Multi-Boy at some time in the future.
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#22
Re: HyperFlash32
Geschrieben am: 19.11.2019 7:14
VUE(xpert)
Dabei seit 15.12.2016
USA
358 Beiträge
Long Time User (3 Years)
Zitat:

Greg2600 wrote:
Zitat:

mellott124 wrote:
Zitat:

Greg2600 wrote:
So to understand the design, we put all the roms on an SD card, and the cart will display a menu to choose a rom and load it to memory?


No. Like Flashboy, you'll remove the cart from the VB, connect a USB cable from your PC, and then select and program the game on your PC. The files reside on the SD card merely to make programming faster. I could have done it on the PC just like flashboy but I wanted to speed up the programming. There will be no on-screen menu for HyperFlash32. That's one of the things that makes this design easier to get done.


Oh, gotcha. Well, I'll just stand by and hope you can accomplish the Multi-Boy at some time in the future.


I hope to change your mind once you see the final HyperFlash32 product!
Bearbeitet von mellott124 am 20.11.2019 6:57:47
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#23
Re: HyperFlash32
Geschrieben am: 30.11.2019 3:13
VUE(xpert)
Dabei seit 15.12.2016
USA
358 Beiträge
Long Time User (3 Years)
Update on the case design. I've been hard at work on the mechanical design of how the cart is assembled together.

HyperFlash32 will be a red FR4 based case with a carbon fiber black 3D printed frame. This allows the unique ability to embed electronics into the actual cases on the backsides. FR4 is the same material as the PCB, and its strong as hell. Much stronger than ABS plastic. This means I can make it thinner and fit more components inside. I've already had the frames printed and they look really good. They're also ridiculously strong.

The drive to make more space was to add back the eInk display. If this all pans out, which it looks like it will, then the eInk display will be added back along with 3 capacitive touch buttons on the back of the case. You won't see the buttons except for an outline as they're actually embedded into the case. Same goes for the top cover, or case. The display is embedded into the top 1.5mm of the case. This was the only way to get it all to fit and work. It's quite a unique design and I'm quite proud of it. The test PCBs (shape but no traces) are being ordered now. I'm doing some mechanical samples to make sure the board house can get the correct dimensions and stack heights I need to put it all together. They've reviewed the design and said its not a problem.

Back to the 3 capacitive buttons. This is to allow selection of the ROM files and programming without needing the PC. With a display available, this is now possible. However it will still need to be powered via the USB cable input. Also keep in mind that eInk is slow. Update rates of 3Hz or so. So it won't be fast but it will be usable. It's primary function is to allow user graphics for labels. Secondary function will be an on-device screen for programming.

Which eInk, I'm still debating. Monochrome black and white are much faster and allow partial update zones which is much better for an on-device screen that helps with programming. However, its hard to pass up a red and black eInk display given the Virtual Boy. I'll build both initially and then post my results and let people decide which one they prefer.

Anyway, some pictures attached to show the design. Design files of the case design are shown, as well as the art that will be added to the top and bottom surfaces. I've also attached a picture of an early test carbon fiber frame with a display sitting in it next to a Mario Tennis cart. That frame happens to have a slight wave in the top of the case but the others are straight and it won't be an issue when building units.

Super excited about this project. Probably more so than any other VB project I've done. I'll post another design update once the test PCBs come in and I do fit checks. Then it will be modifying the electronic design and then doing layout for both PCBs (the main cart PCB, and then the bottom cover PCB that will contain the eInk electronics and SD card electronics).

Datei anhängen:



png  Cart Design Tinkercad angled view.png (819.12 KB)
14261_5de1cfb989c3c.png 1216X696 px

png  Cart Design Tinkercad Backside.png (395.58 KB)
14261_5de1cfd41ab35.png 962X924 px

png  Cart Design Tinkercad.png (405.66 KB)
14261_5de1cfdc70d8e.png 918X915 px

png  Cart Design Tinkercad See Through Top.png (670.02 KB)
14261_5de1cfe2824ad.png 1055X988 px

png  Cart Design Tinkercad All See Through.png (981.66 KB)
14261_5de1cfec5bf54.png 974X949 px

png  TopCover ART.png (13.93 KB)
14261_5de1cff49e465.png 1803X1679 px

png  BottomCover ART.png (38.09 KB)
14261_5de1cff9c69d0.png 1525X1411 px

jpg  IMG-3007.jpg (1,891.48 KB)
14261_5de1d00899559.jpg 3904X2075 px

png  Cart Design Tinkercad SD Card USB view.png (282.35 KB)
14261_5de1d1d19eaee.png 934X471 px

jpg  eInk testing.jpg (758.68 KB)
14261_5de1dc2f1b64f.jpg 3565X2726 px
Bearbeitet von mellott124 am 30.11.2019 4:04:19
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#24
Re: HyperFlash32
Geschrieben am: 30.11.2019 7:26
Virtual Freak
Dabei seit 29.12.2017
65 Beiträge
Long Time User (2 Years)
Will the HyperFlash use USB C or Micro-B?
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#25
Re: HyperFlash32
Geschrieben am: 30.11.2019 8:51
VB Gamer
Dabei seit 21.07.2019
Schweden
36 Beiträge
Wow! Awesome update man. Really exciting stuff, it looks great. That e-ink display will be sweet and ROM selection without the PC is super!
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#26
Re: HyperFlash32
Geschrieben am: 30.11.2019 11:36
Administrator
Dabei seit 08.01.2000
Deutschland
2521 Beiträge
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Wow mate, that is an ingenious design! So, if I got that right, you have _three_ PCBs in there, counting in the bottom and top sides of the cart which are basically one-sided PCBs? So you won't even need any molds but can get the case done by the board house, then hold it all together with that 3D printed frame.

Besides the brilliant construction, I obviously love the e-ink display and embedded buttons which make this an "almost-multi cart". ;-D

Gotte run, but will post some news about this later today.
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#27
Re: HyperFlash32
Geschrieben am: 30.11.2019 13:06
Nintendoid!
Dabei seit 09.09.2013
USA
115 Beiträge
10+ Game RatingsLong Time User (6 Years)
glad PC required is no more, that is what was holding me back
Bearbeitet von Schwanck am 30.11.2019 14:29:18
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#28
Re: HyperFlash32
Geschrieben am: 30.11.2019 13:24
VUE(xpert)
Dabei seit 15.12.2016
USA
358 Beiträge
Long Time User (3 Years)
Zitat:

nmalinoski wrote:
Will the HyperFlash use USB C or Micro-B?


Micro B. I had a USB-C connector in there but they’re much thicker. Had to switch to micro B because it’s height is nearly perfect. Around 2.4mm.
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#29
Re: HyperFlash32
Geschrieben am: 30.11.2019 17:56
VB Gamer
Dabei seit 21.08.2019
Frankreich
19 Beiträge
Can't wait to test it !
Such an amazing project.
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#30
Re: HyperFlash32
Geschrieben am: 30.11.2019 20:13
PVB Elite
Dabei seit 17.06.2013
Kanada
1198 Beiträge
Top10 Poster10+ Game RatingsLong Time User (6 Years)
I had zero interest in this project.




Until you put a damn e-ink display on there...I want it now. Dammit I don't even need this, but reprogrammable label cart?? Yes please.
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