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#1
What should Team VUEngine work on next?
Posted on: 2018/12/10 21:30
Administrator
Joined 2000/1/8
Germany
-1 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Hey everyone! We are conducting a poll to find out which project the Virtual Boy community would like Jorge and me to focus on in the coming months. You all are welcome to vote! Don't worry, you don't need to pledge to the campaign to do so, although a Patreon account is required. Sorry for that, not our fault. ;-)

Alternatively, leave a comment in this thread. Your input will be very much appreciated, thanks!

https://www.patreon.com/posts/what-should-we-23250747
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#2
Re: What should Team VUEngine work on next?
Posted on: 2018/12/12 9:56

Joined 2011/3/10
USA
-1 Posts
Top10 PosterLong Time User (9 Years) 30+ Game Ratings
Hi,
You can not vote on Patreon or comment without an account. Just FYI.

Cheers!
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#3
Re: What should Team VUEngine work on next?
Posted on: 2018/12/12 13:37

Joined 2012/7/9
USA
-1 Posts
Top10 PosterLong Time User (8 Years) 20+ Game Ratings
I am super interested in seeing a Point N Click adventure game like Ambrosines Monster Manor. It’s what I’ve wanted since the first time I played a Virtual Boy.
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#4
Re: What should Team VUEngine work on next?
Posted on: 2018/12/17 7:24

Joined 2011/7/1
Germany
-1 Posts
CoderContributorTop10 PosterLong Time User (9 Years) App CoderPVBCC 2013 Entry
Hey,

if you end up making a tutorial series I would love to help. I had this idea of recording a stream in which I try to get something to work with your engine for a while.

Cheers
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#5
Re: What should Team VUEngine work on next?
Posted on: 2018/12/17 10:15
Administrator
Joined 2000/1/8
Germany
-1 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Quote:
Hey,

if you end up making a tutorial series I would love to help. I had this idea of recording a stream in which I try to get something to work with your engine for a while.

Cheers


Looking at the votes so far, we'll definitely have to create these tutorials next year. We're pleasantly surprised to see that so many people are interested in learning how the engine works!

Good idea to collaborate on this somehow, let's talk on Discord when you're around!


Quote:
I am super interested in seeing a Point N Click adventure game like Ambrosines Monster Manor. It’s what I’ve wanted since the first time I played a Virtual Boy.


You're the only one so far to request a graphics adventure game, so it doesn't look like this will make it onto the TODO list for next year. But on the other hand, an engine for this type of game should be fairly easy to build. Might be something to consider as the "simple sample game" we want to build in our upcoming tutorial series.

The graphics in Monster Manor look like they were rendered from scenes built in a 3D modeling program? I wonder if it would be possible to get the original files from the developers and do stereoscopic renderings...
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#6
Re: What should Team VUEngine work on next?
Posted on: 2/14 13:46

Joined 2/10
-1 Posts
Were the Vuengine tutorials mentioned in this thread ever made?
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#7
Re: What should Team VUEngine work on next?
Posted on: 2/15 2:40

Joined 2006/3/15
Ecuador
-1 Posts
PVBCC 3rdCoderLong Time User (14 Years)
Quote:

opsakura59 wrote:
Were the Vuengine tutorials mentioned in this thread ever made?


We are currently working non stop on Formula V to create a high as possible quality "final"/public demo that reaches the level of polish of an official game before going back to concentrate on the tool chain. We need to get VUEngine Studio (VES) to a releasable state first before it makes sense to create any tutorials (we spent like a third or half of the past year and we're still not quite there, but thinking about releasing at least a preview). Anyway, if you want to already start messing around with the engine, we can give you access to the tools and give you instructions here or through Discord about how to setup everything.
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#8
Re: What should Team VUEngine work on next?
Posted on: 2/15 19:39

Joined 2/10
-1 Posts
I’ve been tinkering around with gccvb and was just starting out with the Vuengine release packed in with VBDE. That’s why I was curious about the tutorials.
What’s different in VES? I might be interested to try it out.
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#9
Re: What should Team VUEngine work on next?
Posted on: 2/16 3:27

Joined 2006/3/15
Ecuador
-1 Posts
PVBCC 3rdCoderLong Time User (14 Years)
Quote:

opsakura59 wrote:
I’ve been tinkering around with gccvb and was just starting out with the Vuengine release packed in with VBDE. That’s why I was curious about the tutorials.
What’s different in VES? I might be interested to try it out.


If I'm not wrong, the last release of VBDE dates back to 2018. That means that the VUEngine is a LOT different by now. Although I don't have a detailed list of new features, the following should make it worthwhile to try, specially inside VES:

1) Full sound support
2) Lots of fixes to the engine itself
3) Lots of fixes to the preprocessor
4) Lots of performance improvements
5) Much better compilation times if you use VES in Linux or OS X, and I think that even in Windows they are a step up from VBDE.

One possible caveat is that the Platformer Demo is lagging behind by a couple of months now with respect to the engine since a lot of our efforts have be focused on Formula V. But it should be possible to bring it up to date without much hassle if you are interested into messing around with that demo.

On top of that, and it is a matter of taste of course, just being able to use VSC instead of IDEA would steer my decision (but I always hated IDEA :P ).
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#10
Re: What should Team VUEngine work on next?
Posted on: 2/22 21:29

Joined 2/10
-1 Posts
Sounds very interesting! I would be interested to try. Sent you a PM.
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