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#11
Re: Virtual Mario Land
Posted on: 2018/3/26 5:11
VB Gamer
Joined 2015/5/11
USA
17 Posts
Long Time User (4 Years)
That's an impressively detailed story you've created up there, but how about you fess up and tell us about what really happened once you broke into Nintendo HQ's prototype vault?
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#12
Re: Virtual Mario Land
Posted on: 2018/3/26 20:17
Nintendoid!
Joined 2004/5/28
215 Posts
Long Time User (15 Years)
Hrhrhrhr.
Well that would be actually a cool story for a game :D
Ninja Brawler style break in Nintendo HQ for lost games.
At the end you are in front of the open Vault with so many cool stuff. But you are only able to take one item.
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#13
Re: Virtual Mario Land
Posted on: 2018/3/27 22:04
VB Gamer
Joined 2017/7/10
31 Posts
Long Time User (2 Years)
Use of large sprites for VirtualBoy is not surprising. Without the ability to have contrast by color, you need strongly defined shapes and outlines. I imagine 3D effects would be smoother with higher-res objects. The VB also has a pretty good resolution, so why not take advantage of it?
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