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#21
Re: Mario
Geschrieben am: 06.08.2017 15:55
PVB Elite
Dabei seit 05.01.2010
Schweden
560 Beiträge
Long Time User (9 Years) Donator30+ Game Ratings
Here's one link-marked with a bit more VB:ish feel.

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jpg  MT_link1200dpi_2.jpg (2,239.24 KB)
1239_59871fbc1f911.jpg 2620X2124 px
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#22
Re: Mario
Geschrieben am: 06.08.2017 17:08
VUE(xpert)
Dabei seit 15.12.2016
USA
302 Beiträge
Long Time User (2 Years)
I couldn't resist. Here's my version. The graphic design was done by another PlanetVB member.

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jpg  IMG_20170802_160333~2.jpg (1,029.66 KB)
14261_598730fa0ce99.jpg 2527X2349 px
Bearbeitet von mellott124 am 06.08.2017 17:27:38
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#23
Re: Mario
Geschrieben am: 06.08.2017 17:59
PVB Elite
Dabei seit 01.07.2011
Deutschland
1111 Beiträge
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Zitat:

M.K. wrote:
So first I modified an emulator to to help me identify data and code sections. Then I spent a while playing the game to collect enough data and to identify unused code paths. Next, I wrote a disassembler that was able to disassemble the whole game by using the collected data.


That's a cool approach. I'm wondering if other games have more unused code as well. Faceball might have multiplayer code hidden somewhere after all.

It is pretty crazy that you managed to reactivate the multiplayer code. I played it with my wife for a bit. I noticed some balls getting lost right when they were over the net though. But maybe that was just my link cable or something.
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#24
Re: Mario
Geschrieben am: 06.08.2017 18:05
VUE(xpert)
Dabei seit 15.12.2016
USA
302 Beiträge
Long Time User (2 Years)
Zitat:

thunderstruck wrote:
Zitat:

M.K. wrote:
So first I modified an emulator to to help me identify data and code sections. Then I spent a while playing the game to collect enough data and to identify unused code paths. Next, I wrote a disassembler that was able to disassemble the whole game by using the collected data.


That's a cool approach. I'm wondering if other games have more unused code as well. Faceball might have multiplayer code hidden somewhere after all.

It is pretty crazy that you managed to reactivate the multiplayer code. I played it with my wife for a bit. I noticed some balls getting lost right when they were over the net though. But maybe that was just my link cable or something.


Hi Thunder,

Shouldn't be the link cable. It would probably stop the game or you'd loose control completely.

Kevin
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#25
Re: Mario
Geschrieben am: 06.08.2017 18:29
VB Gamer
Dabei seit 24.06.2017
USA
48 Beiträge
Long Time User (2 Years)
I am no good at this but I figured it was something to do this morning. My take on a new label. Feel free to comment on likes/dislikes.

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jpg  Attempt2.jpg (1,418.16 KB)
14436_598743e302f94.jpg 2500X2013 px
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#26
Re: Mario
Geschrieben am: 06.08.2017 21:07
Nintendoid!
Dabei seit 11.07.2006
Schweden
139 Beiträge
Collection Top10ContributorLong Time User (13 Years) Donator20+ Game Ratings
Wow this is a dream come true. Lets put Birdo in the game again and relese it as cart. I really want this as a cart version. Anyone how can put this on cart?
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#27
Re: Mario
Geschrieben am: 06.08.2017 23:03
PVB Elite
Dabei seit 05.01.2010
Schweden
560 Beiträge
Long Time User (9 Years) Donator30+ Game Ratings
Among others, mellott124 has a cart base, he should be able to make a real cart of it.

http://www.mellottsvrpage.com/index.php/virtual-boy-cartridges/

Making a PCB isn't that hard, it's a lot harder to find donor carts for a reasonable price. Unless you have cash and can buy boxes of them from Japan or something like that.

The guy who had loads of Baseball carts is still portioning them out I guess?
Bearbeitet von e5frog am 06.08.2017 23:32:06
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#28
Re: Mario
Geschrieben am: 06.08.2017 23:23
VB Gamer
Dabei seit 31.08.2008
Deutschland
41 Beiträge
PVBCC 2ndHighscore Top10 2ndHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreHighscore Top ScoreCoderLong Time User (11 Years) 20+ Game RatingsPVBCC 2013 1st
Zitat:

thunderstruck wrote:
I'm wondering if other games have more unused code as well. Faceball might have multiplayer code hidden somewhere after all.

I spent several hours checking other games (including Faceball), but unfortunately I didn't find any traces of unused multiplayer code.

Zitat:

thunderstruck wrote:
I played it with my wife for a bit. I noticed some balls getting lost right when they were over the net though. But maybe that was just my link cable or something.

Are you sure that the ball disappeard for no reason?
If there is a (serve) fault and the opponent returns the ball despite the fault, then the ball usually disappears somewhere around the net. Take a look at a serve fault here: https://youtu.be/mXbPchEiptM?t=56
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#29
Re: Mario
Geschrieben am: 07.08.2017 9:14
Virtual Freak
Dabei seit 10.07.2017
USA
98 Beiträge
Long Time User (2 Years)
yea carts of this would be awesome and def needs to happen. hoping that 3rd mode gets fixed one day
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#30
Re: Mario
Geschrieben am: 07.08.2017 22:23
PVB Elite
Dabei seit 01.07.2011
Deutschland
1111 Beiträge
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Zitat:

M.K. wrote:
Zitat:

thunderstruck wrote:
I'm wondering if other games have more unused code as well. Faceball might have multiplayer code hidden somewhere after all.

I spent several hours checking other games (including Faceball), but unfortunately I didn't find any traces of unused multiplayer code.

Zitat:

thunderstruck wrote:
I played it with my wife for a bit. I noticed some balls getting lost right when they were over the net though. But maybe that was just my link cable or something.

Are you sure that the ball disappeard for no reason?
If there is a (serve) fault and the opponent returns the ball despite the fault, then the ball usually disappears somewhere around the net. Take a look at a serve fault here: https://youtu.be/mXbPchEiptM?t=56


Might have been just that. Never saw it happening before.
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